  | | | Character rig test in files section | Character rig test in files section 2005-05-27 - By Peter MacDougall
Back Mike,
can you post the model and rig or at least a screen capture showing the rigging (bone placement and hierarchy)? I can't tell from the animation how the rig is setup.
Character rigging is an art in itself. Some animations will use several copies of a model each with different rigs for different actions. It might be necessary to setup a rig specifically for the walk cycle and a different rig for other actions. You may even want to use morphs for the walk cycle rather than bones...
MD wrote: > Greetings, > > I have posted a 10 second movie in the folder Mike's Sea Lion, which > shows inital testing of a character rig. I also rendered a VectorStyle > 2 version for kicks. The sea lion is the main character in a short > film that I am working on. > > The character was designed by me and modeled entirely in Carrara 4 > using subD. Aniamtion is done with bones, I have facial morphs also > but this is a bones test. > > I am attempting to figure out how to make the sea lion crawl using > bones but I am running into the same problem that I wish Eovia would > fix already of not being able to pin down bones when the main bone is > moved. > > Let me know what you think. > > Mike
--
Peter MacDougall pem@(protected) http://www3.telus.net/pem/index.htm
Reality always exceeds your expectations.
Welcome Yahoo Members!
http://www.eovia.com Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|
 |