  | | | Re: Character rig test in files section | Re: Character rig test in files section 2005-05-27 - By Carl Desmond
Back Nobody would jump on this thread but me! I am such a loose cannon! I like the public displays of affection (or is that affliction?)... Either way, I hope you both battle it out to the death and I can't wait to see who comes out on top. I am taking bets on who will win if anyone cares to wager? :P
Just kidding as always... BTW all, we still need tutorials for 3dXtract ;) as Ringo has stated... You do get paid and you also get a free 3dXtract CD to boot!... Hehe
Thanks
Desmond (the other Carl)
On 5/27/05 8:00 AM, "Ringo Monfort" <ringom2001@(protected)> wrote:
> Mike, > > My first post to you about what you said was not fix in C4 was to > point out the fact that Eovia had done something about it. Even > Claudia pointed you to a link that maybe be helpful to you. > > By the way it was Siggraph 2002 San Antoine Texas for C3. You were > assigned to the main stage. I was to man the pod section no stage > fright. Just like there was another person assign to man the other pod > for Amapi. > So lets leave it at that. > > I could not contribute to the book I was way to busy with other > companies and projects. > > But anyways lets move into more positive territory. > > Character animation: > > Yes it is not something to get into lightly. No matter how many > character animation tools and functions that maybe in a 3D application > they are not going to turn anyone into an instant animator. Frankly if > anyone has a good solid background in 2D animation they will be able > to do great 3D animations even with limited capabilities in the software. > Now in Carrara4 Pro eovia has done improvements and even added a new > IK tool and morph targets. > So lets work with what we currently have. > First lets find a good workflow to rigged up a character. The easy > part is adding the bones. > Next is name the bones. > Create the proper constraints for the bones. Don't just use BALL JOINT > for everything. It will mess up the character. > Use the one the "custom constraints" to set up the range of movement > for say shoulders, elbows ,wrist. > Drag and drop the constraints to the brower tray to save them for > future use. > YOu can even drag and drop from one bone to another bone. That will > save you time. > The next easy tool to use is the "Create IK chain" icon that looks > like a chain. > For example for the legs. > You have a center bone and another bones that goes to the lower hip > say right hip etc all the way down to right foot. > On the Lower hip bone click to select it use create IK chain tool and > click on the foot bone. You are done. The IK chain has been create. > Included the target helper. > It is the target helper that will keep the foot pin down to the floor > or to any place that you move that helper object. > Do the same thing for the left leg. > Same thing for the arms. > > I hope this information help you in any way. > > The main point is to find the quickest easiest way to rig the > character and to animate. AFter all that is what you are trying to > teach new users. So that they can find a nice way to get an animation > done. > > For me I am having a bit of fun rigging this character. I'm finding a > few things that I wish were avaible to make it even better but I pass > those suggesting to Eovia. > > By the way I am doing this during my working hours so it make take > some time to get it done. Once I find a nice way to get all of this > done I'll post it to the list. > > > Later > > Ringo > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: >> Ringo, >> >> I am deeply offended at your small-minded, maliciousness. I posted >> on this forum to get assistance with character animation, and you >> have been rude, insulting, belittled my efforts with the Carrara >> books, and have done nothing to help. >> >> Why are you resorting to personal attacks? As the moderator of the >> Carrara group your behaviour is inexcusable. >> >> First, are you so desparate to try to make me look bad that you have >> to go dredge up four year old history? The truth is that at Siggraph >> 2001 Philip and I performed three solid days of Carrara 2 demos on >> the main stage; meanwhile you had stage fright and would not get on >> stage. Philip and Antoine were happy with my work at Siggraph, so >> any other opinions don't matter. >> >> Second, A couple years ago I asked many people to contribute to the >> C3 book, including YOU. Funny thing is that even though you did a >> lot of talking you never contributed anything. The C3 book was well >> received and well reviewed without your help. If you turn to the >> Acknowledgements in the C3 book, I name and thank all of the >> contributors and acknowledge their help. Its not a secret, Ringo I >> don't know everythihg - do you? >> >> Third, your attempts to make me look bad and to discredit my efforts >> with the Carrara books are indefensible. All I am trying to do >> Ringo, is produce a new Carrara book that will help everyone. The >> reason I have been posting regularly in the group on character >> animation with with C4 is that I am trying to find the best solution >> to inherent problems in the current C4 bones system. Do you have a >> problem with me asking questions? >> >> Finally, I am publically offering you the opportunity to contribute >> content to the new Carrara book. You would be joining the best >> Carrara users, whom have already stepped up to the challenge in >> writing the new book. >> >> Also, when can we all expect the character animation file from you? >> You said character animation in C4 was "a piece of cake". So I >> assume you will post a wonderful animation today -right? My post is >> already in the file section. >> >> Mike de la Flor >> >> >> >> >> >> >> >> >> --- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)> >> wrote: >>> >>> Mike, >>> >>> I know about character animation no need to lecture me about it. I >> am >>> one that has always requested better character animation tools for >>> Carrara. I also know its limitations. >>> >>> When Carrara 3 came out with its limited bones system you didn't >> know >>> how to use them during your Siggraph presentation. You asked me if >> I >>> would like to write the bones part of your Carrara3 book. I was >> way to >>> busy to get it done so I mention it to Wayne K if he would help >> out. >>> He said he would. I recommended it to you and Wayne did a great job >>> for that chapter. >>> Now you are lecturing me about bones and character animation?! >>> >>> When your next book comes out I will read it. LIke in the Carrara 3 >>> book the contributing authors did a fantastic job, Harvey, Wayne >> and >>> the others. >>> >>> It seems to me that you are going to be the one writting the >> character >>> animation chapter this time around. I am basing this on the fact >>> that you are now asking lots of questions about bones, IKs and >> morph >>> targets. Am I correct? >>> >>> Later >>> >>> Ringo >>> >>> >>> I am not flaming you I am stating things that I have notice. >>> >>> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: >>>> Ringo, >>>> >>>> I already posted what I can do it's in the files section - >> remember? >>>> Did you even look at what I posted? LOL ;-) >>>> >>>> Let me clue you in on a couple things Ringo. Character animation >> is >>>> challenge even in programs that do it well like Maya, XSI and >> 3ds >>>> max. When you have a character animation system that only works >> in >>>> certain situations as with Carrara, then sustained, natural >>>> character animation/movements become impractical. >>>> >>>> Now let me clear up something, I like Carrara I have been using >> it >>>> for over 10 years, since it was called Ray Dream Designer. I >> have >>>> written a well-reviewed book on Carrara 3, I am writing second >>>> Carrara book, and I write Carrara Q&A articles for 3DWorld >> magazine. >>>> But just because I like Carrara does not mean I am going to kid >>>> myself about its shortcomings. >>>> >>>> If Carrara had an practical character animation system that >> could >>>> sustain natural movement easily, Carrara users would be posting >>>> lengthy character animations left and right. So two seconds of a >>>> walk cycle or some creature jumping around just won't cut it. >>>> >>>> Now on a more personal basis, I find your comments about the >> book >>>> that I am currently writing on Carrara and Hexagon to be rude >> and >>>> unneccessary. You are breaking your own rules of flaming someone >> on >>>> the board. >>>> >>>> So I hope that after a good night of rest, because you had >> a "long >>>> day", you will post the animation you say can be done and an >> apology. >>>> >>>> Thanks, >>>> >>>> Mike de la Flor >>>> >>>> --- In Carrara@(protected), "Ringo Monfort" >> <ringom2001@(protected)> >>>> wrote: >>>>> Mike, >>>>> >>>>> Would love to do it but I had a very long day. I'll see what I >> can >>>> do >>>>> tomorrow. >>>>> >>>>> In the mean time lets see what you can do. >>>>> >>>>> Ringo >>>>> >>>>> >>>>> >>>>> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> >> wrote: >>>>>> Ringo, >>>>>> >>>>>> For grins let's assume that you are right and I have not >> figured >>>> out >>>>>> how to use the tools. >>>>>> >>>>>> Since you claim to know how to use the bones/IK system, can >> you >>>>>> please (and this is the second time that I am asking)post a >>>> Carrara >>>>>> 4 file where you have a fully articulated, and rigged bone >>>> skeleton >>>>>> with constrains and IK/Terminators that is skinned to a 3D >> model >>>>>> where the model walks, runs and moves naturally? >>>>>> >>>>>> And please post a 3 to 4 minute moive where you have >> animated >>>> the >>>>>> above rig to produce natural movement. >>>>>> >>>>>> Since you say its a "piece of cake" I assume that you will >> have >>>> the >>>>>> files requested posted later on tonight for all of us to see? >>>>>> >>>>>> Thanks >>>>>> >>>>>> Mike de la Flor >>>>>> >>>>>> >>>>>> --- In Carrara@(protected), "Ringo Monfort" >>>> <ringom2001@(protected)> >>>>>> wrote: >>>>>>> Mike you had access to C4 way before any of the non beta >>>> users. >>>>>>> Long time....and you haven't figure out how to use the >> tools? >>>>>>> That is going to be one hell of a great book. >>>>>>> >>>>>>> Later >>>>>>> >>>>>>> Ringo >>>>>>> >>>>>>> >>>>>>> >>>>>>> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> >>>> wrote: >>>>>>>> Really? A piece of cake, eh? >>>>>>>> >>>>>>>> Then can you please post the Carrara file of a fully >>>>>> articulated, >>>>>>>> skinned and rigged 3D model with bones, constrains and >>>>>>>> IK/terminators that works as you say? And please... >> create >>>> about >>>>>> 3 >>>>>>>> to 4 minutes of animation where the model walks and >> moves >>>>>> naturally? >>>>>>>> >>>>>>>> Maybe there is something I am missing. >>>>>>>> >>>>>>>> Mike de la Flor >>>>>>>> >>>>>>>> --- In Carrara@(protected), "Ringo Monfort" >>>>>> <ringom2001@(protected)> >>>>>>>> wrote: >>>>>>>>> Hello, Mike. >>>>>>>>> >>>>>>>>> The pin down bones when moving main bone was fixed in >>>> C4Pro. >>>>>> It was >>>>>>>>> one of the main features for C4Pro. >>>>>>>>> Use the "NEW" IK tool the small chain icon bellow the >> eye >>>>>> dropper >>>>>>>> icon. >>>>>>>>> It is very easy to setup a character and have it >> walk. >>>> The >>>>>> feet >>>>>>>> are >>>>>>>>> now pin down. Even the hands can be pin down, piece of >>>> cake. :- >>>>>> ) >>>>>>>>> >>>>>>>>> Later >>>>>>>>> >>>>>>>>> Ringo >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> --- In Carrara@(protected), "MD" >> <mike_delaflor@(protected)> >>>>>> wrote: >>>>>>>>>> Greetings, >>>>>>>>>> >>>>>>>>>> I have posted a 10 second movie in the folder Mike's >> Sea >>>>>> Lion, >>>>>>>> which >>>>>>>>>> shows inital testing of a character rig. I also >> rendered >>>> a >>>>>>>> VectorStyle >>>>>>>>>> 2 version for kicks. The sea lion is the main >> character >>>> in a >>>>>>>> short >>>>>>>>>> film that I am working on. >>>>>>>>>> >>>>>>>>>> The character was designed by me and modeled >> entirely in >>>>>> Carrara >>>>>>>> 4 >>>>>>>>>> using subD. Aniamtion is done with bones, I have >> facial >>>>>> morphs >>>>>>>> also >>>>>>>>>> but this is a bones test. >>>>>>>>>> >>>>>>>>>> I am attempting to figure out how to make the sea >> lion >>>> crawl >>>>>>>> using >>>>>>>>>> bones but I am running into the same problem that I >> wish >>>>>> Eovia >>>>>>>> would >>>>>>>>>> fix already of not being able to pin down bones when >> the >>>>>> main >>>>>>>> bone is >>>>>>>>>> moved. >>>>>>>>>> >>>>>>>>>> Let me know what you think. >>>>>>>>>> >>>>>>>>>> Mike > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > > > > >
Welcome Yahoo Members!
http://www.eovia.com Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|
 |