Re: Character rig test in files section 2005-05-27 - By robert mcglade
Back LOL - ! -- -- Original Message -- -- From: Ringo Monfort To: Carrara@(protected) Sent: Friday, May 27, 2005 3:49 AM Subject: [Carrara] Re: Character rig test in files section
Mike you had access to C4 way before any of the non beta users. Long time....and you haven't figure out how to use the tools? That is going to be one hell of a great book.
Later
Ringo
--- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > Really? A piece of cake, eh? > > Then can you please post the Carrara file of a fully articulated, > skinned and rigged 3D model with bones, constrains and > IK/terminators that works as you say? And please... create about 3 > to 4 minutes of animation where the model walks and moves naturally? > > Maybe there is something I am missing. > > Mike de la Flor > > --- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)> > wrote: > > Hello, Mike. > > > > The pin down bones when moving main bone was fixed in C4Pro. It was > > one of the main features for C4Pro. > > Use the "NEW" IK tool the small chain icon bellow the eye dropper > icon. > > It is very easy to setup a character and have it walk. The feet > are > > now pin down. Even the hands can be pin down, piece of cake. :-) > > > > Later > > > > Ringo > > > > > > > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > > Greetings, > > > > > > I have posted a 10 second movie in the folder Mike's Sea Lion, > which > > > shows inital testing of a character rig. I also rendered a > VectorStyle > > > 2 version for kicks. The sea lion is the main character in a > short > > > film that I am working on. > > > > > > The character was designed by me and modeled entirely in Carrara > 4 > > > using subD. Aniamtion is done with bones, I have facial morphs > also > > > but this is a bones test. > > > > > > I am attempting to figure out how to make the sea lion crawl > using > > > bones but I am running into the same problem that I wish Eovia > would > > > fix already of not being able to pin down bones when the main > bone is > > > moved. > > > > > > Let me know what you think. > > > > > > Mike
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