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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-26       - By MD

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Ringo,

I already posted what I can do it's in the files section - remember?
Did you even look at what I posted? LOL ;-)

Let me clue you in on a couple things Ringo. Character animation is
challenge even in programs that do it well like Maya, XSI and 3ds
max. When you have a character animation system that only works in
certain situations as with Carrara, then sustained, natural
character animation/movements become impractical.

Now let me clear up something, I like Carrara I have been using it
for over 10 years, since it was called Ray Dream Designer. I have
written a well-reviewed book on Carrara 3, I am writing second
Carrara book, and I write Carrara Q&A articles for 3DWorld magazine.
But just because I like Carrara does not mean I am going to kid
myself about its shortcomings.

If Carrara had an practical character animation system that could
sustain natural movement easily, Carrara users would be posting
lengthy character animations left and right. So two seconds of a
walk cycle or some creature jumping around just won't cut it.

Now on a more personal basis, I find your comments about the book
that I am currently writing on Carrara and Hexagon to be rude and
unneccessary. You are breaking your own rules of flaming someone on
the board.

So I hope that after a good night of rest, because you had a "long
day", you will post the animation you say can be done and an apology.

Thanks,

Mike de la Flor

--- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)>
wrote:
> Mike,
>
> Would love to do it but I had a very long day. I'll see what I can
do
> tomorrow.
>
> In the mean time lets see what you can do.
>
>  Ringo
>
>
>
> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> > Ringo,
> >
> > For grins let's assume that you are right and I have not figured
out
> > how to use the tools.
> >
> > Since you claim to know how to use the bones/IK system, can you
> > please (and this is the second time that I am asking)post a
Carrara
> > 4 file where you have a fully articulated, and rigged bone
skeleton
> > with constrains and IK/Terminators that is skinned to a 3D model
> > where the model walks, runs and moves naturally?
> >
> > And please post a 3 to 4 minute moive where you have animated
the
> > above rig to produce natural movement.
> >
> > Since you say its a "piece of cake" I assume that you will have
the
> > files requested posted later on tonight for all of us to see?
> >
> > Thanks
> >
> > Mike de la Flor  
> >
> >
> > --- In Carrara@(protected), "Ringo Monfort"
<ringom2001@(protected)>
> > wrote:
> > > Mike you had  access to C4 way before any of the non beta
users.
> > > Long time....and you haven't figure out how to use the tools?
> > > That is going to be one hell of a great book.
> > >
> > > Later
> > >
> > >  Ringo
> > >
> > >
> > >
> > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)>
wrote:
> > > > Really? A piece of cake, eh?
> > > >
> > > > Then can you please post the Carrara file of a fully
> > articulated,
> > > > skinned and rigged 3D model with bones, constrains and
> > > > IK/terminators that works as you say? And please... create
about
> > 3
> > > > to 4 minutes of animation where the model walks and moves
> > naturally?
> > > >
> > > > Maybe there is something I am missing.
> > > >
> > > > Mike de la Flor
> > > >
> > > > --- In Carrara@(protected), "Ringo Monfort"
> > <ringom2001@(protected)>
> > > > wrote:
> > > > > Hello, Mike.
> > > > >
> > > > > The pin down bones when moving main bone was fixed in
C4Pro.
> > It was
> > > > > one of the main features for C4Pro.
> > > > > Use the "NEW" IK tool the small chain icon bellow the eye
> > dropper
> > > > icon.
> > > > >  It is very easy to setup a character and have it walk.
The
> > feet
> > > > are
> > > > > now pin down. Even the hands can be pin down, piece of
cake. :-
> > )
> > > > >
> > > > > Later
> > > > >
> > > > >  Ringo
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)>
> > wrote:
> > > > > > Greetings,
> > > > > >
> > > > > > I have posted a 10 second movie in the folder Mike's Sea
> > Lion,
> > > > which
> > > > > > shows inital testing of a character rig. I also rendered
a
> > > > VectorStyle
> > > > > > 2 version for kicks. The sea lion is the main character
in a
> > > > short
> > > > > > film that I am working on.
> > > > > >
> > > > > > The character was designed by me and modeled entirely in
> > Carrara
> > > > 4
> > > > > > using subD. Aniamtion is done with bones, I have facial
> > morphs
> > > > also
> > > > > > but this is a bones test.
> > > > > >
> > > > > > I am attempting to figure out how to make the sea lion
crawl
> > > > using
> > > > > > bones but I am running into the same problem that I wish
> > Eovia
> > > > would
> > > > > > fix already of not being able to pin down bones when the
> > main
> > > > bone is
> > > > > > moved.
> > > > > >
> > > > > > Let me know what you think.
> > > > > >
> > > > > > Mike




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