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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-26       - By Steven F. Shook

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Mike,

You know when you finish, that will be one hell of a book that someone
is going to write.


-- --Original Message-- --
From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of MD
Sent: Thursday, May 26, 2005 9:00 PM
To: Carrara@(protected)
Subject: [Carrara] Re: Character rig test in files section

Ringo,

For grins let's assume that you are right and I have not figured out
how to use the tools.

Since you claim to know how to use the bones/IK system, can you
please (and this is the second time that I am asking)post a Carrara
4 file where you have a fully articulated, and rigged bone skeleton
with constrains and IK/Terminators that is skinned to a 3D model
where the model walks, runs and moves naturally?

And please post a 3 to 4 minute moive where you have animated the
above rig to produce natural movement.

Since you say its a "piece of cake" I assume that you will have the
files requested posted later on tonight for all of us to see?

Thanks

Mike de la Flor  


--- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)>
wrote:
> Mike you had  access to C4 way before any of the non beta users.
> Long time....and you haven't figure out how to use the tools?
> That is going to be one hell of a great book.
>
> Later
>
>  Ringo
>
>
>
> --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> > Really? A piece of cake, eh?
> >
> > Then can you please post the Carrara file of a fully
articulated,
> > skinned and rigged 3D model with bones, constrains and
> > IK/terminators that works as you say? And please... create about
3
> > to 4 minutes of animation where the model walks and moves
naturally?
> >
> > Maybe there is something I am missing.
> >
> > Mike de la Flor
> >
> > --- In Carrara@(protected), "Ringo Monfort"
<ringom2001@(protected)>
> > wrote:
> > > Hello, Mike.
> > >
> > > The pin down bones when moving main bone was fixed in C4Pro.
It was
> > > one of the main features for C4Pro.
> > > Use the "NEW" IK tool the small chain icon bellow the eye
dropper
> > icon.
> > >  It is very easy to setup a character and have it walk. The
feet
> > are
> > > now pin down. Even the hands can be pin down, piece of cake. :-
)
> > >
> > > Later
> > >
> > >  Ringo
> > >
> > >
> > >
> > >
> > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)>
wrote:
> > > > Greetings,
> > > >
> > > > I have posted a 10 second movie in the folder Mike's Sea
Lion,
> > which
> > > > shows inital testing of a character rig. I also rendered a
> > VectorStyle
> > > > 2 version for kicks. The sea lion is the main character in a
> > short
> > > > film that I am working on.
> > > >
> > > > The character was designed by me and modeled entirely in
Carrara
> > 4
> > > > using subD. Aniamtion is done with bones, I have facial
morphs
> > also
> > > > but this is a bones test.
> > > >
> > > > I am attempting to figure out how to make the sea lion crawl
> > using
> > > > bones but I am running into the same problem that I wish
Eovia
> > would
> > > > fix already of not being able to pin down bones when the
main
> > bone is
> > > > moved.
> > > >
> > > > Let me know what you think.
> > > >
> > > > Mike




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