Re: Character rig test in files section 2005-05-26 - By Steven F. Shook
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Mike,
You know when you finish, that will be one hell of a book that someone is going to write.
-- --Original Message-- -- From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf Of MD Sent: Thursday, May 26, 2005 9:00 PM To: Carrara@(protected) Subject: [Carrara] Re: Character rig test in files section
Ringo,
For grins let's assume that you are right and I have not figured out how to use the tools.
Since you claim to know how to use the bones/IK system, can you please (and this is the second time that I am asking)post a Carrara 4 file where you have a fully articulated, and rigged bone skeleton with constrains and IK/Terminators that is skinned to a 3D model where the model walks, runs and moves naturally?
And please post a 3 to 4 minute moive where you have animated the above rig to produce natural movement.
Since you say its a "piece of cake" I assume that you will have the files requested posted later on tonight for all of us to see?
Thanks
Mike de la Flor
--- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)> wrote: > Mike you had access to C4 way before any of the non beta users. > Long time....and you haven't figure out how to use the tools? > That is going to be one hell of a great book. > > Later > > Ringo > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > Really? A piece of cake, eh? > > > > Then can you please post the Carrara file of a fully articulated, > > skinned and rigged 3D model with bones, constrains and > > IK/terminators that works as you say? And please... create about 3 > > to 4 minutes of animation where the model walks and moves naturally? > > > > Maybe there is something I am missing. > > > > Mike de la Flor > > > > --- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)> > > wrote: > > > Hello, Mike. > > > > > > The pin down bones when moving main bone was fixed in C4Pro. It was > > > one of the main features for C4Pro. > > > Use the "NEW" IK tool the small chain icon bellow the eye dropper > > icon. > > > It is very easy to setup a character and have it walk. The feet > > are > > > now pin down. Even the hands can be pin down, piece of cake. :- ) > > > > > > Later > > > > > > Ringo > > > > > > > > > > > > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > > > Greetings, > > > > > > > > I have posted a 10 second movie in the folder Mike's Sea Lion, > > which > > > > shows inital testing of a character rig. I also rendered a > > VectorStyle > > > > 2 version for kicks. The sea lion is the main character in a > > short > > > > film that I am working on. > > > > > > > > The character was designed by me and modeled entirely in Carrara > > 4 > > > > using subD. Aniamtion is done with bones, I have facial morphs > > also > > > > but this is a bones test. > > > > > > > > I am attempting to figure out how to make the sea lion crawl > > using > > > > bones but I am running into the same problem that I wish Eovia > > would > > > > fix already of not being able to pin down bones when the main > > bone is > > > > moved. > > > > > > > > Let me know what you think. > > > > > > > > Mike
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