Distorted reflections 2004-11-14 - By Stan Slaughter
Back Is the UV assignment being messed up during the bevel operation? Try remapping and see if that fixes it.
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of Spencer Britton Sent: Saturday, November 13, 2004 9:21 PM To: truespace@(protected) Subject: Re: [TSML] Distorted reflections
Stuart, most likely there is one or more non-planar faces which are causing the distortions. If that isn't the case, you might try reseting the UV map.
Spencer
-- -- Original Message -- -- From: "Stuart" <stunezin@(protected)> To: <truespace@(protected)> Sent: Saturday, November 13, 2004 5:35 PM Subject: [TSML] Distorted reflections
> Hi, > Here's the problem I'm having- > When I import an .AI file (filled , no outline as usual), select the face > and extrude, I get a proper solid. > When I paint it with a reflective material the flat top face shows proper > reflections - IE objects reflect as if on a mirrored table top. > If I however, bevel the top, the reflections become all curved and > distorted, yet the top surface is still flat and parallel to the ground. > When I select the top face of the bevel and raise it vertically up past a > certain amount, the distortion disappears. Of course at that point the > nice > small angled edge I wanted to catch a small reflected light is now a large > taper. > If I select that top face and blitz it, returning it to the original > shape, the reflections are again OK. Tried chamfer and fillet but on a > shape > with several in and out curve these tools usually don't work or don't work > right. > > Anyone come up against this? Any solutions? > > Regards > Stuart >
|
|