Re: Character rig test in files section 2005-05-26 - By MD
Back Really? A piece of cake, eh?
Then can you please post the Carrara file of a fully articulated, skinned and rigged 3D model with bones, constrains and IK/terminators that works as you say? And please... create about 3 to 4 minutes of animation where the model walks and moves naturally?
Maybe there is something I am missing.
Mike de la Flor
--- In Carrara@(protected), "Ringo Monfort" <ringom2001@(protected)> wrote: > Hello, Mike. > > The pin down bones when moving main bone was fixed in C4Pro. It was > one of the main features for C4Pro. > Use the "NEW" IK tool the small chain icon bellow the eye dropper icon. > It is very easy to setup a character and have it walk. The feet are > now pin down. Even the hands can be pin down, piece of cake. :-) > > Later > > Ringo > > > > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > Greetings, > > > > I have posted a 10 second movie in the folder Mike's Sea Lion, which > > shows inital testing of a character rig. I also rendered a VectorStyle > > 2 version for kicks. The sea lion is the main character in a short > > film that I am working on. > > > > The character was designed by me and modeled entirely in Carrara 4 > > using subD. Aniamtion is done with bones, I have facial morphs also > > but this is a bones test. > > > > I am attempting to figure out how to make the sea lion crawl using > > bones but I am running into the same problem that I wish Eovia would > > fix already of not being able to pin down bones when the main bone is > > moved. > > > > Let me know what you think. > > > > Mike
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