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Re: Character rig test in files section

Re: Character rig test in files section

2005-05-26       - By Ringo Monfort

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Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Hello, Mike.

The pin down bones when moving main bone was fixed in C4Pro. It was
one of the main features for C4Pro.
Use the "NEW" IK tool the small chain icon bellow the eye dropper icon.
It is very easy to setup a character and have it walk. The feet are
now pin down. Even the hands can be pin down, piece of cake. :-)

Later

Ringo




--- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote:
> Greetings,
>
> I have posted a 10 second movie in the folder Mike's Sea Lion, which
> shows inital testing of a character rig. I also rendered a VectorStyle
> 2 version for kicks. The sea lion is the main character in a short
> film that I am working on.
>
> The character was designed by me and modeled entirely in Carrara 4
> using subD. Aniamtion is done with bones, I have facial morphs also
> but this is a bones test.
>
> I am attempting to figure out how to make the sea lion crawl using
> bones but I am running into the same problem that I wish Eovia would
> fix already of not being able to pin down bones when the main bone is
> moved.
>
> Let me know what you think.
>
> Mike




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