Distorted reflections 2004-11-14 - By Spencer Britton
Back Did you check the normals of the faces? Here's a fix that might work: Surround the object with a multi-face cube. Then boolean the two, selecting intersection. That may reset all of the normals if they are out of whack. I would offer to check out the object for you but I still don't have my good machine assembled since I moved.
Spencer
-- -- Original Message -- -- From: "Stuart" <stunezin@(protected)> To: <truespace@(protected)> Sent: Saturday, November 13, 2004 9:10 PM Subject: Re: [TSML] Distorted reflections
> Checked both and tried to no avail, thanks. > > -- --Original Message-- -- > From: TSML [mailto:truespace@(protected)] On Behalf Of Spencer Britton > Sent: Saturday, November 13, 2004 10:21 PM > To: truespace@(protected) > Subject: Re: [TSML] Distorted reflections > > Stuart, most likely there is one or more non-planar faces which are > causing > the distortions. If that isn't the case, you might try reseting the UV > map. > > Spencer > > -- -- Original Message -- -- > From: "Stuart" <stunezin@(protected)> > To: <truespace@(protected)> > Sent: Saturday, November 13, 2004 5:35 PM > Subject: [TSML] Distorted reflections > > >> Hi, >> Here's the problem I'm having- >> When I import an .AI file (filled , no outline as usual), select the >> face and extrude, I get a proper solid. >> When I paint it with a reflective material the flat top face shows >> proper reflections - IE objects reflect as if on a mirrored table top. >> If I however, bevel the top, the reflections become all curved and >> distorted, yet the top surface is still flat and parallel to the ground. >> When I select the top face of the bevel and raise it vertically up >> past a certain amount, the distortion disappears. Of course at that >> point the nice small angled edge I wanted to catch a small reflected >> light is now a large taper. >> If I select that top face and blitz it, returning it to the original >> shape, the reflections are again OK. Tried chamfer and fillet but on a >> shape with several in and out curve these tools usually don't work or >> don't work right. >> >> Anyone come up against this? Any solutions? >> >> Regards >> Stuart >> >
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