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Distorted reflections

Distorted reflections

2004-11-13       - By Spencer Britton

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Reply:     1     2     3     4     5     6     7     8     9     10  

Stuart, most likely there is one or more non-planar faces which are causing
the distortions. If that isn't the case, you might try reseting the UV map.

Spencer

-- -- Original Message -- --
From: "Stuart" <stunezin@(protected)>
To: <truespace@(protected)>
Sent: Saturday, November 13, 2004 5:35 PM
Subject: [TSML] Distorted reflections


> Hi,
> Here's the problem I'm having-
>  When I import an .AI file (filled , no outline as usual), select the face
> and extrude, I get a proper solid.
>  When I paint it with a reflective material the flat top face shows proper
> reflections - IE objects reflect as if on a mirrored table top.
>  If I however, bevel the top, the reflections become all curved and
> distorted, yet the top surface is still flat and parallel to the ground.
>  When I select the top face of the bevel and raise it vertically up past a
> certain amount, the distortion disappears. Of course at that point the
> nice
> small angled edge I wanted to catch a small reflected light is now a large
> taper.
>  If I select that top face and blitz it, returning it to the original
> shape, the reflections are again OK. Tried chamfer and fillet but on a
> shape
> with several in and out curve these tools usually don't work or don't work
> right.
>
> Anyone come up against this? Any solutions?
>
> Regards
> Stuart
>