  | | | Using Bones and Skin | Using Bones and Skin 2004-11-13 - By RorrKonn
Back http://forums.caligari.com/discus/messages/1583/16116.html?1094201808 <http://forums.caligari.com/discus/messages/1583/16116.html?1094201808> If character animation can be done with TS IK's don't think it's ever been proven. anyone that's been serious about charter animation has gotten app's with better IK's. Messiah and Kaydra our the leading plugs neither our supported buy TS. Charter animation is not the easiest think to do in 3D and ya need the right tools to do it. RorrKonn rorrkonn@(protected) <mailto:rorrkonn@(protected)> http://www.atomic-3 (See http://mic-3.ora-code.com)d.com <http://www.atomic-3 (See http://mic-3.ora-code.com)d.com> What we have failed to realize is... We our the aliens of this planet.
-- -- Original Message -- -- From: mendrak <mailto:mendrak@(protected)> To: truespace@(protected) <mailto:truespace@(protected)> Sent: Saturday, November 13, 2004 1:27 PM Subject: [TSML] Using Bones and Skin
I'm just starting to try and understand the IK, Bones/Skinning features of TrueSpace 6.6.
One of the things that is really throwing me, is when I change the range of movement of a joint that is already attached to a skin, it seems to screw up the skin.
For instance when I had a perfectly good bar that can bend slightly and I had the joint in a good spot, I then changed the Pitch (which defaulted to -120, 120) by grabbing onto the blue edge of the arc, I positioned it so that it could only range to -20, and then changed the other edge of the arc so it could only go to 20 or so.
Everything looked fine, until I clicked on the object selector and then the points that made up the bar became and unrecognizable tangle.
Is this a bug? Do I have to do all the adjustments to the range of movement prior to associating it with a skin?
Any insights would be appreciated.
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<META content="MSHTML 6.00.2900.2523" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><A href="http://forums.caligari.com/discus/messages/1583/16116.html?1094201808" >http://forums.caligari.com/discus/messages/1583/16116.html?1094201808</A></DIV> <DIV> </DIV> <DIV>If character animation can be done with TS IK's don't think it's ever been proven.</DIV> <DIV>anyone that's been serious about charter animation has gotten app's with better IK's.</DIV> <DIV>Messiah and Kaydra our the leading plugs neither our supported buy TS.</DIV> <DIV>Charter animation is not the easiest think to do in 3D and ya need the right tools to do it.</DIV> <DIV> </DIV> <DIV>RorrKonn<BR><A href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A></DIV> <DIV> </DIV> <DIV>What we have failed to realize is...<BR>We our the aliens of this planet.</DIV> <DIV> </DIV> <BLOCKQUOTE style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV> <DIV style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B> <A title=mendrak@(protected) href="mailto:mendrak@(protected)">mendrak</A> </DIV> <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected) href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV> <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, November 13, 2004 1:27 PM</DIV> <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Using Bones and Skin</DIV> <DIV><BR></DIV>I'm just starting to try and understand the IK, Bones/Skinning features<BR>of TrueSpace 6.6.<BR><BR>One of the things that is really throwing me, is when I change the range<BR>of movement of a joint that is already attached to a skin, it seems to<BR>screw up the skin.<BR><BR>For instance when I had a perfectly good bar that can bend slightly and<BR>I had the joint in a good spot, I then changed the Pitch (which<BR>defaulted to -120, 120) by grabbing onto the blue edge of the arc, I<BR>positioned it so that it could only range to -20, and then changed the<BR>other edge of the arc so it could only go to 20 or so.<BR><BR>Everything looked fine, until I clicked on the object selector and then<BR>the points that made up the bar became and unrecognizable tangle.<BR><BR>Is this a bug? Do I have to do all the adjustments to the range of<BR>movement prior to associating it with a skin?<BR><BR>Any insights would be appreciated.</BLOCKQUOTE></BODY></HTML>
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