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Using Bones and Skin

Using Bones and Skin

2004-11-13       - By RorrKonn

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http://forums.caligari.com/discus/messages/1583/16116.html?1094201808
<http://forums.caligari.com/discus/messages/1583/16116.html?1094201808>

If character animation can be done with TS IK's don't think it's ever
been proven.
anyone that's been serious about charter animation has gotten app's with
better IK's.
Messiah and Kaydra our the leading plugs neither our supported buy TS.
Charter animation is not the easiest think to do in 3D and ya need the
right tools to do it.

RorrKonn
rorrkonn@(protected) <mailto:rorrkonn@(protected)>
http://www.atomic-3 (See http://mic-3.ora-code.com)d.com <http://www.atomic-3 (See http://mic-3.ora-code.com)d.com>

What we have failed to realize is...
We our the aliens of this planet.


-- -- Original Message -- --
From: mendrak <mailto:mendrak@(protected)>  
To: truespace@(protected) <mailto:truespace@(protected)>  
Sent: Saturday, November 13, 2004 1:27 PM
Subject: [TSML] Using Bones and Skin

I'm just starting to try and understand the IK, Bones/Skinning features
of TrueSpace 6.6.

One of the things that is really throwing me, is when I change the range
of movement of a joint that is already attached to a skin, it seems to
screw up the skin.

For instance when I had a perfectly good bar that can bend slightly and
I had the joint in a good spot, I then changed the Pitch (which
defaulted to -120, 120) by grabbing onto the blue edge of the arc, I
positioned it so that it could only range to -20, and then changed the
other edge of the arc so it could only go to 20 or so.

Everything looked fine, until I clicked on the object selector and then
the points that made up the bar became and unrecognizable tangle.

Is this a bug?  Do I have to do all the adjustments to the range of
movement prior to associating it with a skin?

Any insights would be appreciated.


<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
<HTML><HEAD>

<META content="MSHTML 6.00.2900.2523" name=GENERATOR>
<STYLE></STYLE>
</HEAD>
<BODY bgColor=#ffffff>
<DIV><A
href="http://forums.caligari.com/discus/messages/1583/16116.html?1094201808"
>http://forums.caligari.com/discus/messages/1583/16116.html?1094201808</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>If character animation can be done with TS IK's don't think it's ever been
proven.</DIV>
<DIV>anyone that's been serious about charter animation has gotten app's with
better IK's.</DIV>
<DIV>Messiah and Kaydra our the leading plugs neither our supported buy
TS.</DIV>
<DIV>Charter animation is not the easiest think to do in 3D and ya need the
right tools to do it.</DIV>
<DIV>&nbsp;</DIV>
<DIV>RorrKonn<BR><A
href="mailto:rorrkonn@(protected)">rorrkonn@(protected)</A><BR><A
href="http://www.atomic-3 (See http://mic-3.ora-code.com)d.com">http://www.atomic-3 (See http://mic-3.ora-code.com)d.com</A></DIV>
<DIV>&nbsp;</DIV>
<DIV>What we have failed to realize is...<BR>We our the aliens of this
planet.</DIV>
<DIV>&nbsp;</DIV>
<BLOCKQUOTE
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#000000 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial">-- -- Original Message -- -- </DIV>
 <DIV
 style="BACKGROUND: #e4e4e4; FONT: 10pt arial; font-color: black"><B>From:</B>
 <A title=mendrak@(protected)
 href="mailto:mendrak@(protected)">mendrak</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>To:</B> <A title=truespace@(protected)
 href="mailto:truespace@(protected)">truespace@(protected)</A> </DIV>
 <DIV style="FONT: 10pt arial"><B>Sent:</B> Saturday, November 13, 2004 1:27
 PM</DIV>
 <DIV style="FONT: 10pt arial"><B>Subject:</B> [TSML] Using Bones and
Skin</DIV>
 <DIV><BR></DIV>I'm just starting to try and understand the IK, Bones/Skinning
 features<BR>of TrueSpace 6.6.<BR><BR>One of the things that is really
throwing
 me, is when I change the range<BR>of movement of a joint that is already
 attached to a skin, it seems to<BR>screw up the skin.<BR><BR>For instance
when
 I had a perfectly good bar that can bend slightly and<BR>I had the joint in a
 good spot, I then changed the Pitch (which<BR>defaulted to -120, 120) by
 grabbing onto the blue edge of the arc, I<BR>positioned it so that it could
 only range to -20, and then changed the<BR>other edge of the arc so it could
 only go to 20 or so.<BR><BR>Everything looked fine, until I clicked on the
 object selector and then<BR>the points that made up the bar became and
 unrecognizable tangle.<BR><BR>Is this a bug?&nbsp; Do I have to do all the
 adjustments to the range of<BR>movement prior to associating it with a
 skin?<BR><BR>Any insights would be appreciated.</BLOCKQUOTE></BODY></HTML>