Using Bones and Skin 2004-11-13 - By mendrak
Back I'm just starting to try and understand the IK, Bones/Skinning features of TrueSpace 6.6.
One of the things that is really throwing me, is when I change the range of movement of a joint that is already attached to a skin, it seems to screw up the skin.
For instance when I had a perfectly good bar that can bend slightly and I had the joint in a good spot, I then changed the Pitch (which defaulted to -120, 120) by grabbing onto the blue edge of the arc, I positioned it so that it could only range to -20, and then changed the other edge of the arc so it could only go to 20 or so.
Everything looked fine, until I clicked on the object selector and then the points that made up the bar became and unrecognizable tangle.
Is this a bug? Do I have to do all the adjustments to the range of movement prior to associating it with a skin?
Any insights would be appreciated.
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