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Using Bones and Skin

Using Bones and Skin

2004-11-13       - By mendrak

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Reply:     1     2     3     4     5     6     7     8  

I'm just starting to try and understand the IK, Bones/Skinning features
of TrueSpace 6.6.

One of the things that is really throwing me, is when I change the range
of movement of a joint that is already attached to a skin, it seems to
screw up the skin.

For instance when I had a perfectly good bar that can bend slightly and
I had the joint in a good spot, I then changed the Pitch (which
defaulted to -120, 120) by grabbing onto the blue edge of the arc, I
positioned it so that it could only range to -20, and then changed the
other edge of the arc so it could only go to 20 or so.

Everything looked fine, until I clicked on the object selector and then
the points that made up the bar became and unrecognizable tangle.

Is this a bug?  Do I have to do all the adjustments to the range of
movement prior to associating it with a skin?

Any insights would be appreciated.