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Re: Animation Workflow

Re: Animation Workflow

2005-05-22       - By ccoles_avengers

 Back
Hi Thad,

Welcome aboard! :)  Let's see how this can be tackled...

--- In Carrara@(protected), "Thad Donovan" <thad@(protected)> wrote:
> (newbie)
>
> I'm going to be doing a series of animations for a client of an air
compressor model. It will
> be typical kind of industrial stuff, zoom ins, dolly around 360s,
closeups of various parts
> moving, etc.
>
> What I need to know is the best workflow for creating animations in
terms of scenes. I can
> create the individual animation (say, a filter being unscrewed), but
what is the best way to
> make a whole set of such scenes?
>
> Here's the options as I see it:
>
> 1. Use the whole timeline for all the "scenes", resetting keyframes
as needed to restart the
> scene. This will work, but is clumsy and hard to navigate.


I agree...too time-consuming and it is not easy to recall previous
changes from differnt sections.



>
> 2. Make a new project for each scene. But what about if you change
the model slightly in
> one, you have to update it in all the others, right?


This is probably the best way to go.  You can also add "video padding"
on either side of your animated clip to allow room for special effects
when you composite the segments (post-production editing).  I think
this will give you the most flexibility.

Now, depending on what changes you do to your model in one scene, you
can just simply import that updated model into your next scene (CAR
file) and then use the "Target" Modifier to have the updated model
mimic the actions of the animated model in your scene.  Of course,
don't forget to turn your previous model "invsisble" so that both
models aren't seen at the same time. :)


>
> 3. Does Carrara support "scenes" of some sort? Different timelines
for different scenes, but
> in the same file? Actually, let me clarify, I see Carrara uses the
"scene" terminology to
> describe the current project, which apparently supports just one
timeline. Perhaps
> "sequence" is a better word.
>
> Does this make sense?

Hmmm, not sure about this one.  My first impression, if I understand
your question correctly, is to say "no", there isn't a multiple
sequence option in the timeline that I am aware of.  The ony way I can
see you getting around that is to group your related animated elements
together and then build your subsequent animations by turning on and
off elements (make them visible/invisible)and groups that pertain to a
certain scene.  However, this may become a hefty file because you most
likely would be using duplicates to preserve certain animation moves
for each animation group.

So it seems as though your second option with the help of the Target
Modifier would be your best bet for this project, IMO.

Well, hope that helps.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -

>
> Here's an example set of "sequences" I need to animate as separate
edits. I'd really like to
> keep them in one file if that's the best way:
>
> 1. filter removed
> 2. fans moving
> 3. rotors turning
> 4. doors being removed
> 5. zoom in on oil gauge
> 6. etc.
>
> They're simple animations, I just don't know the best way to do each
one in the same file.
> OK, I think I've said the same thing a hundred times now, looking
forward to options�
>
> :)




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