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Re: avi texture mapping (Steps on How to Do It)

Re: avi texture mapping (Steps on How to Do It)

2005-05-22       - By ccoles_avengers

 Back
Hi Chris, Glen,

Actually Glen, your first instinct is usually the reason why textures
can not be seen:  the UVs need to be defined better.  Sometimes the
mapping options can make a difference, but if Chris is not seeing
*anything*, then my first suspect would be the UVs.

Chris, go to the Vertex Modeler and insert a cube object there.  The
in the Properties tray, go to UV Map and select "Box Face" for mapping
(it may take a bit to change from the default to box face).  Then hit
the "UV Editor" tab and you should see a box appear with a perfect
grid of squares with red highlighted points.  Now return to the
Assembly Room and make sure you have the "Texture view" mode selected
(last sphere in column to the right of the 3DView window).

You should see your AVI texure at this point applie to all the faces
of the cube.  

Now, if you want to have it show up on just one side, create a Layer
List shader on the top layer and in next branch, set it to "Flat
Mapping", and then choose the icon in the Flat Mapping Tab on the
right-hand side that depicts covering "the entire object".  Underneath
that, change the branh to MultiChannel and in the Color channel select
the other color you want to show on the cube.

Then set another "Flat Mapping" layer beneath it (last branch), and
select the icon for the *side* that you want to show the AVI clip on.
make sure Multichannel is selected beneath that, and in the Color
channel, select Texture Map and load your AVI clip.

Well, hope that helps.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -



--- In Carrara@(protected), "Glen Allen" <gallen8969@(protected)> wrote:
> Hi again,
>
> On second thought, I'd start by trying the different mapping options in
> the shader.  That'll teach me for trying to answer questions when I'm
> not feeling well....
>
> Glen
>
> -- --Original Message-- --
> From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
> Of Glen Allen
> Sent: Saturday, May 21, 2005 12:58 PM
> To: Carrara@(protected)
> Subject: RE: [Carrara] avi texture mapping
>
>
> Hiya Chris,
>
> Have you tried defining UV coordinates in the vertex modeller?  That
> would be where I'd start.
>
> Good luck,
>
> Glen
>
>
> -- --Original Message-- --
> From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
> Of Christopher Allen
> Sent: Saturday, May 21, 2005 12:12 PM
> To: Carrara@(protected)
> Subject: [Carrara] avi texture mapping
>
>
> has anybody had any problems with the avi texture map in C4?  I tried
> putting a movie on a square, and it just shows up as a horrible brown. I
> can't even see a preview in the texture map screen.  
>
>
> Chris Allen
>
> CODA Design
>
>
>
>
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