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Animation Workflow

Animation Workflow

2005-05-19       - By Thad Donovan

 Back
(newbie)

I'm going to be doing a series of animations for a client of an air compressor
model. It will
be typical kind of industrial stuff, zoom ins, dolly around 360s, closeups of
various parts
moving, etc.

What I need to know is the best workflow for creating animations in terms of
scenes. I can
create the individual animation (say, a filter being unscrewed), but what is
the best way to
make a whole set of such scenes?

Here's the options as I see it:

1. Use the whole timeline for all the "scenes", resetting keyframes as needed
to restart the
scene. This will work, but is clumsy and hard to navigate.

2. Make a new project for each scene. But what about if you change the model
slightly in
one, you have to update it in all the others, right?

3. Does Carrara support "scenes" of some sort? Different timelines for
different scenes, but
in the same file? Actually, let me clarify, I see Carrara uses the "scene"
terminology to
describe the current project, which apparently supports just one timeline.
Perhaps
"sequence" is a better word.

Does this make sense?

Here's an example set of "sequences" I need to animate as separate edits. I'd
really like to
keep them in one file if that's the best way:

1. filter removed
2. fans moving
3. rotors turning
4. doors being removed
5. zoom in on oil gauge
6. etc.

They're simple animations, I just don't know the best way to do each one in the
same file.
OK, I think I've said the same thing a hundred times now, looking forward to
options�

:)




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