Animation Workflow 2005-05-19 - By Thad Donovan
Back (newbie)
I'm going to be doing a series of animations for a client of an air compressor model. It will be typical kind of industrial stuff, zoom ins, dolly around 360s, closeups of various parts moving, etc.
What I need to know is the best workflow for creating animations in terms of scenes. I can create the individual animation (say, a filter being unscrewed), but what is the best way to make a whole set of such scenes?
Here's the options as I see it:
1. Use the whole timeline for all the "scenes", resetting keyframes as needed to restart the scene. This will work, but is clumsy and hard to navigate.
2. Make a new project for each scene. But what about if you change the model slightly in one, you have to update it in all the others, right?
3. Does Carrara support "scenes" of some sort? Different timelines for different scenes, but in the same file? Actually, let me clarify, I see Carrara uses the "scene" terminology to describe the current project, which apparently supports just one timeline. Perhaps "sequence" is a better word.
Does this make sense?
Here's an example set of "sequences" I need to animate as separate edits. I'd really like to keep them in one file if that's the best way:
1. filter removed 2. fans moving 3. rotors turning 4. doors being removed 5. zoom in on oil gauge 6. etc.
They're simple animations, I just don't know the best way to do each one in the same file. OK, I think I've said the same thing a hundred times now, looking forward to options�
:)
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