  | | | Importing Maya Camera Data into After Effects 5.5 | Importing Maya Camera Data into After Effects 5.5 2003-12-04 - By ed
Back You don't NECESSARILY have to bake your camera animation for every frame. If you grouped your camera under a null, it also may not work. What I recommend it creating a new camera, copying the camera settings, and applying parent, or point & orient constraint, baking the animation into the new camera, and exporting. Another neat trick is to create some locators for position reference for your objects in the scene. Just be sure to call them "Null1, Null2, etc...". This helps to position your layers in AFX. You have to be sure to save as a Maya 4.5 Ascii file. You can use the script on highend3d by Ronnie M. to export as a different version.
-- --Original Message-- -- From: maya-bounce@(protected) [mailto:maya-bounce@(protected)] On Behalf Of Andrew Turner Sent: Thursday, December 04, 2003 8:21 AM To: maya@(protected) Subject: Importing Maya Camera Data into After Effects 5.5
I am completing a project where my camera flys over a circut board and stops on a chip to reveal a name for my opening titles in a film. I had planned to complete all the camera movement in After Effects but I know it will be easier to view my camera track in Maya. I have animated camera movement in maya before but never imported the camera data into AE and was wondering if anyone has done this. I know AE cannot import camera pivot data and it must have a keyframe at every frame.
Has anyone had any experience with this.???
Cheers Andrew Turner
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