Re: bones and morphs 2005-05-18 - By pmiinalainen
Back I haven't got the multimorph plugin. I was just about to get it as i would need multiple morph targets for extensive character animation project. Thanks for the heads up! Bugger... Well, i've been considering getting xsi anyway.
Just have other uses for my savings at the moment as i'm getting married on friday :-) Guess i'll have to postpone it for couple of months. The project just doesn't wait and with current toolset, it's impossible. <sigh> I see no other way out, than to refuse the project.
If you find a way, could you post a solution here? Please?
petteri
--- In Carrara@(protected), "bones3d_mac" <bones3d@(protected)> wrote: > Yeah, but only with Eovia's implimentation of morph targeting. Here's > a sample that merges both: > > http://www.bones3d.com/3dxtract/morphbone.car > (68KB Carrara Studio 4 document) > > If anyone knows of a way to get this working with MultiMorph, please > feel free to explain. > > --- In Carrara@(protected), "MD" <mike_delaflor@(protected)> wrote: > > can bones and morphs be mixed for animation? > > > > mike
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