Re: mapping a photo into a scene 2005-05-12 - By elsiget
Back Well, the background element of the Scene will spherically map the image around your scene, so you don't have to make a sphere yourself... The backdrop will draw your image behind the rest of the scene, just like it appears in 2d...
Now, for the shadows, you have to model the shapes you want to catch shadows for, they don't have to be perfect though... For instance you could model a table, and a chair and insert a plane for the floor. Texture them so that they somewhat matches the background image, and set their lighting model to shadow catcher... Now only the areas which shadows fall onto will render...
--- In Carrara@(protected), "Jason Sheldon" <jason@(protected)> wrote: > Does anyone know where I can find a tutorial on using a 2D, and or QTVR > image in a scene? > > I want to project an existing QTVR image around the scene - which I'm just > experimenting with at the moment, by creating a sphere, and spherically > mapping a flat QTVR panorama to it, then putting the camera in the centre, > looking out... But I'm just wondering how to catch shadows properly, as the > ground plane won't necessarily match the ground as it appears on the > sphere.... > > Related to this, I'd like to project a 2D photo of a room, and be able to > add an object that casts shadows etc.... > > Seems easy in theory, but quite difficult if you have a 2D photo containing > more than 1 plane.... > > Any clues or tutorials around? > > J.
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