Re: If you own Carrara and Amapi why buy Hexagon 2005-05-11 - By bones3d_mac
Back Bob,
Thanks for the insight. I'm mainly sticking with Carrara right now to iron out some design ideas before I drop the cash into C4D. (Hexagon may even help speed up the process a bit.)
I'm considering C4D primarily for it's animation tools, advanced physics and flexible rendering engine.
The thing that has kept me coming back to Carrara is how strongly it resembles 3D Studio (prior to 3DS Max) and the excellent support from Carrara's numerous plug-in authors.
--- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote: > Cinema 4D is surprisingly easy to learn (maybe even easier than > Carrara), but coming from Carrara/Amapi I would suggest getting a good > book. The general consensus is that "Cinema 4D: the Artist's Project > Sourcebook" by Anne Powers is the best to learn from, especially for a > beginner. She makes it not only easy to learn, but fun, too. > > Being used to the "Rooms" in Carrara, you'll have to learn C4D's > interface, but that's pretty easy to do. Once you have that down, > everything else will be pretty simple. > > C4D seems pretty basic on the surface, but it's exceptionally deep > behind the scenes. For the most part--except for character > animation--it's probably a match for Maya in most respects. One of the > reasons it hasn't been used by more large studios than it has, has > been it's lack of tie-in to studio production/render pipelines. That's > changing now, because new render bridges are coming online for it. > > While the renderer in CS4 is pretty good, the one in C4D's advanced > render is no slouch either, but that's rendering. For shear power, > flexibility and depth though, Cinema 4D wins hands down, especially > for animation. > > Having said all that, you may notice that, despite having the Cinema > 4D XL bundle, I still bounce back and forth between Cinema and > Carrara. I like Carrara, and I still haven't had time (pesky clients) > to really learn C4D the way I should. I've been using it mostly as a > modeler (Carrara's modeling sucks), then spitting out the renders in > Carrara, because Carrara is what I'm more familiar with at this point. > > I'm strictly print guy. If I were an animator, I would be living only > in C4D. Now with Hexagon coming on the scene I may just do all my > modeling in that, no matter which program I'm using (though I don't > know if Hexagon has anything to match Cinema's HyperNurbs). > > Hope that helps somewhat. If you have any more questions, let me know. > > Bob Dawson
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