Re: Grow a tree in Carrara 2005-05-11 - By steven_mcq
Back Dennis,
Considering that the end project will be a 2D vector animation, you could simply make the animation in a vector program that exports flash.
Start with the grown tree, maybe a Carrara render using the plant modeler. Using this as the guide for the end frame, trace a stick figure of the end result. Every keyframe from the beguinning to the end will represent a progressive realization of this stick figure. What will change from frame to frame is the circumference (width, in 2D) of the trunk and branches, and the "growing out" of the branched network. Some branches should be lost in intermediate stages (the kinks in real tree branches represent branching junctions where only one branch prevailed).
If you intended to throw in some camera moves during the animation, you've got a problem, as this is a 3D animation specialty.
Hope this helps.
SMcQ
--- In Carrara@(protected), "Dennis Richter" <futouristik@(protected)> wrote: > Hi, > > is it possible to grow a tree from the buttom up in carrara? I > couldn't get the parameters animated. > > If not, is there another program that can do? The problem is, I need > it as SWF-Vectors through vectorstyle... > > Any ideas? > > Greetings, > Dennis
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