  | | | Hexagon, C4D, and Poser | Hexagon, C4D, and Poser 2005-05-11 - By Ringo Monfort
Back Hi,
In the beta group there are a few of us C4D users and one users that is great a modeling. He really got into Hexagon and created a large number of models and renders. You see the image of the Frog at the Eovia site that was done by him. here is the link to this website.
http://www.steph3d.net/Dossier/Forum//viewtopic.php?t=135
As for Hexagon you will find it very easy to use and thanks to the movies included in the manual you will get into it much faster.
As for Poser it will be a great companion for Poser. It does a great job at saving OBJ with UVmap info. One person to ask about Poser modeling in Hexagon is Patrick Martin AKA Life3D. He does poser models that are available at DAZ3D. Lets ask Patrick.
More Later
Ringo
>>> gismc@(protected) 5/10/2005 11:39 PM >>> First let me say that Hexagon looks great. But before I take the plunge and have a bananna and water for lunch for the next 3 months, I have a few questions I would like to run by the group.
1)I was wondering if anyone with experience using C4D has tried Hexagon. If so, did you find hexagon easy to use? For modeling, how does it compare to C4D. I'm interested in Hexagon because I would like to upgrade my C4D to get some of the new modeling features (I'm still at V6), but the upgrade is pretty steep (OK, just too darn expensive). If Hexagon is as easy to learn/use as C4D, and has similar modeling capabilities (like being able to control the intensity individual edge smoothing), I'd prefer to go with Hexagon. Not only because of the price, but it looks very versatile, fast, and I would like to stay with Eovia simply because I plan on continuing to use Carrara (I prefer many things in CS over C4D) . I've tried Amapi a few times, and it does seem very powerful, but it's much different than C4D, and I seem to fight with it too much.
2) Has anyone tried creating Poser content/morph targets with Hexagon? What problems, if any, did you run into? Does Hexagon have the ability to "freeze" (make unselectable) portions of objects, or entire objects?
3) Two of the big problems for me in CS are the inability to have a reference model loaded to build around, and the inability to just select the visible points/lines/polygons. In the demos, it looks like you can select only visible elements in Hexagon. Is my impression correct? Can you load reference models to build around?
Thanks in advance for you input!
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