Hexagon, C4D, and Poser 2005-05-11 - By roadridertoo
Back First let me say that Hexagon looks great. But before I take the plunge and have a bananna and water for lunch for the next 3 months, I have a few questions I would like to run by the group.
1)I was wondering if anyone with experience using C4D has tried Hexagon. If so, did you find hexagon easy to use? For modeling, how does it compare to C4D. I'm interested in Hexagon because I would like to upgrade my C4D to get some of the new modeling features (I'm still at V6), but the upgrade is pretty steep (OK, just too darn expensive). If Hexagon is as easy to learn/use as C4D, and has similar modeling capabilities (like being able to control the intensity individual edge smoothing), I'd prefer to go with Hexagon. Not only because of the price, but it looks very versatile, fast, and I would like to stay with Eovia simply because I plan on continuing to use Carrara (I prefer many things in CS over C4D) . I've tried Amapi a few times, and it does seem very powerful, but it's much different than C4D, and I seem to fight with it too much.
2) Has anyone tried creating Poser content/morph targets with Hexagon? What problems, if any, did you run into? Does Hexagon have the ability to "freeze" (make unselectable) portions of objects, or entire objects?
3) Two of the big problems for me in CS are the inability to have a reference model loaded to build around, and the inability to just select the visible points/lines/polygons. In the demos, it looks like you can select only visible elements in Hexagon. Is my impression correct? Can you load reference models to build around?
Thanks in advance for you input!
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