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Re: Close-up of Kubo 's Hat...

Re: Close-up of Kubo 's Hat...

2005-05-10       - By Bob Dawson

 Back
Reply:     1     2     3     4     5     6  

Hi, Andrew.

While it looks like a cool little program for the price, it seems to
be PC only. BodyPaint is an extremely powerful program, with an
extremely powerful price, that works cross platform.

Still, Tattoo looks like it would be fun to play around with.

Thanks,

Bob Dawson


--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote:
> There is a little tiny program called Tattoo that will let you paint
> on your models.  It does have some photoshop tools like smear and
> other painterly effects.
>
> Its free for personal use.  $25 dollars (I think, however, it's really
> low-priced) for professional use.  Only issue with it is that it can
> only handle models with 4 or 3 sided polygons.  You will have to UV
> Wrap your model prior to importing into Tattoo.
>
> http://www.terabit.nildram.co.uk/tattoo/
>
> AWBenson
>
>
>
>
> --- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> > Hi, Claudia.
> >
> > I agree that Carrara's shader room has a lot to offer, but there are
> > things that simply can't be done with only shaders (in any program)
> > that BodyPaint handles very well.
> >
> > Having both in your toolbox allows tremendous flexibility. The ability
> > to paint directly on a model is a pretty neat thing.
> >
> > Best,
> >
> > Bob Dawson
> >
> >
> > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> > wrote:
> > > Hi Bob,
> > >
> > > --- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> > > > Felt. Felt for sure.
> > > >
> > >
> > > Yes, felt...well "felt-ish", anyway...at least that is what I wanted
> > > you to think. :)  But actually it is made from a blue jean
texture map
> > > that I tweaked in Carrara's Shader Room  And both the hat and
the eye
> > > glasses were done in Carrrara, not BodyPaint.  
> > >
> > > Personally, I don't see Bodypaint replacing Carrara's Shader
Room for
> > > me.  There are still models that I will want to texture in the
Shader
> > > Room simply because of its ease-of-use, flexibility, and power.
I see
> > > BodyPaint as a means of doing certain types of organic painting on
> > > basically a one meshed model, that I could not do in the Shader
Room.
> > >  Personally, CS' Shader Room is one of its most attractive
assets, so
> > > I have plans to use if for quite some time in the future. :)
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > - 3D: when 'Flat' just isn't good enough! -
> > >
> > >
> > > > Did you do the felt texture in Carrara or in BodyPaint?
> > > >
> > > > Bob Dawson
> > > >
> > > >
> > > > --- In Carrara@(protected), "ccoles_avengers"
> <ccoles_shado@(protected)>
> > > > wrote:
> > > > > Oh, and here is a close-up of Kubo's hat....
> > > > >
> > > > > Kubo's hat -
> > > > >
<http://www.3dxtract.com/cfforum/fileattachments/kubo_hat_001.jpg>
> > > > >
> > > > > Cheers.
> > > > >
> > > > > Claudia
> > > > > "Selocic"
> > > > > - 3D: when 'Flat' just isn't good enough! -




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