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Re: Close-up of Kubo 's Hat...

Re: Close-up of Kubo 's Hat...

2005-05-10       - By Bob Dawson

 Back
Reply:     1     2     3     4     5     6  

Hi, Claudia.

I agree that Carrara's shader room has a lot to offer, but there are
things that simply can't be done with only shaders (in any program)
that BodyPaint handles very well.

Having both in your toolbox allows tremendous flexibility. The ability
to paint directly on a model is a pretty neat thing.

Best,

Bob Dawson


--- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
wrote:
> Hi Bob,
>
> --- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> > Felt. Felt for sure.
> >
>
> Yes, felt...well "felt-ish", anyway...at least that is what I wanted
> you to think. :)  But actually it is made from a blue jean texture map
> that I tweaked in Carrara's Shader Room  And both the hat and the eye
> glasses were done in Carrrara, not BodyPaint.  
>
> Personally, I don't see Bodypaint replacing Carrara's Shader Room for
> me.  There are still models that I will want to texture in the Shader
> Room simply because of its ease-of-use, flexibility, and power.  I see
> BodyPaint as a means of doing certain types of organic painting on
> basically a one meshed model, that I could not do in the Shader Room.
>  Personally, CS' Shader Room is one of its most attractive assets, so
> I have plans to use if for quite some time in the future. :)
>
> Cheers.
>
> Claudia
> "Selocic"
> - 3D: when 'Flat' just isn't good enough! -
>
>
> > Did you do the felt texture in Carrara or in BodyPaint?
> >
> > Bob Dawson
> >
> >
> > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> > wrote:
> > > Oh, and here is a close-up of Kubo's hat....
> > >
> > > Kubo's hat -
> > > <http://www.3dxtract.com/cfforum/fileattachments/kubo_hat_001.jpg>
> > >
> > > Cheers.
> > >
> > > Claudia
> > > "Selocic"
> > > - 3D: when 'Flat' just isn't good enough! -




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