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Re: import troubles

Re: import troubles

2005-05-10       - By ccoles_avengers

 Back
Reply:     1     2  

Hey Bob,

--- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> Hi, Claudia.
>
> I may be wrong, but I think Mark was wondering how to directly export
> a usable model from C4D and have it open in CS with Materials/textures
> in place.


Yes, I noticed that.  That's why after sharing about the BodyPaint
method, I shared about the "standard" method of approaching it w/o
BodyPaint by using the export file formats that I listed earlier.
According to the C4D Preference Editor Import/Export menu, these
formats are supposed to export objects along with their textures.
Unfortunately, I just discovered that Carrara does not import VMRL 1
and 2, so unfortunately those are not options.  I think a call to
Maxon's tech staff would probably be the best bet, though, because I
am still to C4D :)  

[Maxon - 815-716-1313].


>
> Those of you who have BodyPaint can do things that we mere mortals
> cannot (can't you just feel the envy flowing through those words?).
> When one has BodyPaint, why, all things are possible in the world of
> texturing (envy dripping off of every word now).


Ehm-Ehm [clearing throat].  Well "some people" need *not* to be
envious when "some people" had BodyPaint virtually served to them on a
platter at a price of a song and then thrusted it away as if they were
being served a plate full of chilled brussel sprouts! he-he ;)  [ Yes,
your brain is trying to remember when, huh? :) ] But don't worry, I
will scold you offline and spare you public embarrasment...there may
be a reprieve for you yet. :)

And actually, the world of BodyPaint is far from magical, at least not
at first. :)  The videos make it seem easy, but there are these little
minefields that, if you are not aware of, can get you into a lot of
trouble [ hence my long-distance call to Maxon tech support :) ].  But
once you know what these are, it does work rather nicely. :)

Kubo was a good chance for me to learn BodyPaint because before that,
I was doing some of the tutorials that came with the program and it is
not the same thing as having to paint a model from scratch.  The
learning (at least for me) comes from running into problems, and
learning how to fix or work around them.  I would say that it took me
about 2 days of working with the Kubo file before getting comfortable
with it.  There are still things for me to learn, though, but I do
like the program and recommend it if people are looking for a paint
program.


>
> I like your little Kubo character. I want to see it when you have
> finished the entire scene.


Sure.  I am still trying to figure out exactly what type of scene I
want to finish it up as, but I am hoping to get it done within the
next couple of weeks.

Well, take care and type at you later.

Cheers.

Claudia
"Selocic"
- 3D: when 'Flat' just isn't good enough! -



>
> Best,
>
> Bob Dawson
>
>
>
> --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)>
> wrote:
> > Hi Bob, Hi Mark,
> >
> > Actually you can export textures to C4D, but they are best done
> > through BodyPaint and as seperate files.  The reason I know this is
> > that I just spent the past two days in BodyPaint boot camp trying to
> > finish my Kubo character
> > <http://groups.yahoo.com/group/Carrara/message/58328> and lost several
> > material "brushes" during the course of it (which prompted me to put
> > in a call to Maxon tech support directly).
> >
> > Basically, in BodyPaint, you have to save out each textures by
> > activating each channel of the material *one at a time*.  For
> > instance, if you are using a material that contains 4 channels, let's
> > say color, specular_color, bump, and luminance, then you need to save
> > all 4 of these separately to a TIFF file.  The "Save texture as"
> > command is located under the File menu.
> >
> > Now if you don't have BodyPaint...well, that is a bit of a challenge.
> > The only extensions I have seen in C4D that claim to export
> > textures are:
> >
> > 1) Direct 3D Export
> > 2) FBX Export (embedded textures)
> > 3) Quick Draw 3D Export
> > 4) Shockwave 3D Export
> > 5) VRML1 / VRML 2 Export formats
> >
> > I think CS supports the importation of #2, #3, and #5, but you will
> > need to check these out for yourself because I am just going by what
> > is being said in the C4D Preference > Import/Export menu.
> >
> > As far as the rotate tool, try clicking only on the *colored-curves*
> > as oppose to using the "free flow" rotation. That may help.
> >
> > Well, hope this helps a little.
> >
> > Cheers.
> >
> > Claudia
> > "Selocic"
> > - 3D: when 'Flat' just isn't good enough! -
> >
> >
> >
> > --- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote:
> > > As far as I know, you only have two choices for bringing in models
> > > from Cinema 4D: .3ds and .obj. As far as I know, neither one will
> > > bring Cinema's materials or textures into Carrara. Obj files are
> > > capable of including materials, but I don't think they'll export
from
> > > Cinema.
> > >
> > > I use Cinema 4D for modeling, but generally do my texturing and
> > > rendering in Carrara, so I haven't really tried it.
> > >
> > > Bob Dawson
> > >
> > >
> > >
> > > --- In Carrara@(protected), "markbrehaut" <brehaut@(protected)> wrote:
> > > > What is the best file format to go from cinema 4d to carrara 4
> and be
> > > > able to keep textures
> > > >
> > > > Also is the rotate tool a bit biggy as i seem to be having
problems
> > > > with it as i can not get it to stay on 1 plane maybe i am doing
> > > > something wrong




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