Re: import troubles 2005-05-10 - By ccoles_avengers
Back Hey Bob,
--- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote: > Hi, Claudia. > > I may be wrong, but I think Mark was wondering how to directly export > a usable model from C4D and have it open in CS with Materials/textures > in place.
Yes, I noticed that. That's why after sharing about the BodyPaint method, I shared about the "standard" method of approaching it w/o BodyPaint by using the export file formats that I listed earlier. According to the C4D Preference Editor Import/Export menu, these formats are supposed to export objects along with their textures. Unfortunately, I just discovered that Carrara does not import VMRL 1 and 2, so unfortunately those are not options. I think a call to Maxon's tech staff would probably be the best bet, though, because I am still to C4D :)
[Maxon - 815-716-1313].
> > Those of you who have BodyPaint can do things that we mere mortals > cannot (can't you just feel the envy flowing through those words?). > When one has BodyPaint, why, all things are possible in the world of > texturing (envy dripping off of every word now).
Ehm-Ehm [clearing throat]. Well "some people" need *not* to be envious when "some people" had BodyPaint virtually served to them on a platter at a price of a song and then thrusted it away as if they were being served a plate full of chilled brussel sprouts! he-he ;) [ Yes, your brain is trying to remember when, huh? :) ] But don't worry, I will scold you offline and spare you public embarrasment...there may be a reprieve for you yet. :)
And actually, the world of BodyPaint is far from magical, at least not at first. :) The videos make it seem easy, but there are these little minefields that, if you are not aware of, can get you into a lot of trouble [ hence my long-distance call to Maxon tech support :) ]. But once you know what these are, it does work rather nicely. :)
Kubo was a good chance for me to learn BodyPaint because before that, I was doing some of the tutorials that came with the program and it is not the same thing as having to paint a model from scratch. The learning (at least for me) comes from running into problems, and learning how to fix or work around them. I would say that it took me about 2 days of working with the Kubo file before getting comfortable with it. There are still things for me to learn, though, but I do like the program and recommend it if people are looking for a paint program.
> > I like your little Kubo character. I want to see it when you have > finished the entire scene.
Sure. I am still trying to figure out exactly what type of scene I want to finish it up as, but I am hoping to get it done within the next couple of weeks.
Well, take care and type at you later.
Cheers.
Claudia "Selocic" - 3D: when 'Flat' just isn't good enough! -
> > Best, > > Bob Dawson > > > > --- In Carrara@(protected), "ccoles_avengers" <ccoles_shado@(protected)> > wrote: > > Hi Bob, Hi Mark, > > > > Actually you can export textures to C4D, but they are best done > > through BodyPaint and as seperate files. The reason I know this is > > that I just spent the past two days in BodyPaint boot camp trying to > > finish my Kubo character > > <http://groups.yahoo.com/group/Carrara/message/58328> and lost several > > material "brushes" during the course of it (which prompted me to put > > in a call to Maxon tech support directly). > > > > Basically, in BodyPaint, you have to save out each textures by > > activating each channel of the material *one at a time*. For > > instance, if you are using a material that contains 4 channels, let's > > say color, specular_color, bump, and luminance, then you need to save > > all 4 of these separately to a TIFF file. The "Save texture as" > > command is located under the File menu. > > > > Now if you don't have BodyPaint...well, that is a bit of a challenge. > > The only extensions I have seen in C4D that claim to export > > textures are: > > > > 1) Direct 3D Export > > 2) FBX Export (embedded textures) > > 3) Quick Draw 3D Export > > 4) Shockwave 3D Export > > 5) VRML1 / VRML 2 Export formats > > > > I think CS supports the importation of #2, #3, and #5, but you will > > need to check these out for yourself because I am just going by what > > is being said in the C4D Preference > Import/Export menu. > > > > As far as the rotate tool, try clicking only on the *colored-curves* > > as oppose to using the "free flow" rotation. That may help. > > > > Well, hope this helps a little. > > > > Cheers. > > > > Claudia > > "Selocic" > > - 3D: when 'Flat' just isn't good enough! - > > > > > > > > --- In Carrara@(protected), "Bob Dawson" <dawsonbob@(protected)> wrote: > > > As far as I know, you only have two choices for bringing in models > > > from Cinema 4D: .3ds and .obj. As far as I know, neither one will > > > bring Cinema's materials or textures into Carrara. Obj files are > > > capable of including materials, but I don't think they'll export from > > > Cinema. > > > > > > I use Cinema 4D for modeling, but generally do my texturing and > > > rendering in Carrara, so I haven't really tried it. > > > > > > Bob Dawson > > > > > > > > > > > > --- In Carrara@(protected), "markbrehaut" <brehaut@(protected)> wrote: > > > > What is the best file format to go from cinema 4d to carrara 4 > and be > > > > able to keep textures > > > > > > > > Also is the rotate tool a bit biggy as i seem to be having problems > > > > with it as i can not get it to stay on 1 plane maybe i am doing > > > > something wrong
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