Re: Carrara for 64 bit Windows 2005-05-09 - By pmiinalainen
Back For certain reasons, i have been following the 64-bit developments quite closely. Drivers are indeed widely available for most common computer parts.
What people don't usually realise, is that 64 bit doesn't mean everything is suddenly twice as fast. Even 16-bit program can do some tasks faster than their 64-bit counterparts . There are lots of variables in the speed equation: programming language, skills of individual programmer, knowledge of the platform etc... (I once tested a3d application that was completely coded in assembly: the funcionality was quite limited, but what it did, it did with unbelievable speed. No need for more bits there) The latter two will be fully utilised only when the platform starts maturing and programmers get some experience on using those 64-bit advantages. Currently, most of the available 64-bit application tend to be bit slower than 32-bit versions.
For 3D content creation, 64-bit OS has some immediate benefits (after recompilation, of course). The direct address to huge memory space is propably the most important. Does anybody feel that they have too much memory in use with Carrara? Other benefiting areas are database, file compression, image manipulation, video editing and effecting. So, many people on this forum might want to migrate to 64-bit sooner than your avarage guy using microsoft office...
But when 64bit carrara ships out, i'm confident that Eric's gonna ship and armada of wicked 64-bit versions of his plugins! He he... You just told us that you're hardware is ready to go. So, no excuses there ;-)
petteri
--- In Carrara@(protected), Eric Winemiller <ewinemiller@(protected)> wrote: > Andrew, > > You do need 64-bit drivers and they do exist. The 64-bit version of XP > reportedly can't use 32-bit drivers, even through some emulation mode. > Now just like when NT first came out, you're not going to find drivers > for Joe's brand sound card and I would bet that most drivers aren't as > stable and mature as the 32-bit versions, but the big names are > supported; ATI, nVidia, probably creative labs and the bigger integrated > chipsets for sound. > > For example go to ATI's driver page, windows XP professional x64 is now > listed as a selection. The workstation I bought back in November or so > is now available with Windows XP Professional x64 preinstalled so I know > everything I have is available with a 64-bit driver. > > Windows XP Professional x64 is a real 64-bit system top to bottom. If > you do this in your code (pass a pointer as a 32-bit integer and then > cast it back to a pointer), it's a bad thing now. It was always a bad > thing stylewise, but it worked, now it won't work. > > void myfunction (my32bitinttype x) > { > ((myobject*)x)->DoSomeWork(); > } > > It can run 32-bit apps through the WoW (Windows on Windows) layer, much > like you could run 16-bit apps on the 32-bit windows. Funny enough, I > understand you can no longer run 16-bit apps on x64 windows which sadly > may even break some older 32-bit apps that used 16-bit installers. > > Regards, > Eric Winemiller > Digital Carvers Guild > 3D plug-ins for Carrara > http://digitalcarversguild.com > > Andrew wrote: > > Assuming you get an 64-bit OS, what about the video card, sound card, > > and other components? Will they not need 64-bit drivers to operate at > > full ability? > > > > A computer may be able to emulate a 32-bit system for the drives but > > then you slow down the system because of that piece. > > > > AWBenson
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