  | | | Re: Hexagon my impressions. | Re: Hexagon my impressions. 2005-05-07 - By Cédric
Back jvalca wrote:
>Actually, Silo does this quite handily via "Create Array". But instead >of mere duplicates it creates instances. I prefer this approach as any >further changes to the original object will also modify each instance. >At any stage an instance can be promoted to being a completely >separate object but at that point the link is broken so it will no >longer reflect changes to the original. > > you can do exactly the same with Hexagon : when you ask the object to be duplicated on a curve or another object (it's really free so you can imagine what you want, it will be possible), you can create clones (instances) or just duplicates and you can change a clone (instance) to a single copy exactly when you want with just a single click in the scene tree.
I used also Silo as it's a really easy-to-use program and amapi designers lacks some polygonal tools but now I'm sure I won't need silo with Hexagon
C��dric
Welcome Yahoo Members!
http://www.eovia.com Yahoo! Groups Links
<*> To visit your group on the web, go to: http://groups.yahoo.com/group/Carrara/
<*> To unsubscribe from this group, send an email to: Carrara-unsubscribe@(protected)
<*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
|
|
 |