  | | | A better way to make a forest? | A better way to make a forest? 2005-05-05 - By Peter MacDougall
Back Depends on what you want to do and at what scale:
for close up trees, use the plant editor to make them and place them by hand or use Replica. For better efficiency, place primitives where you want trees and then use Swap to replace them all with trees. Both plugins by inagoni. Anything grows by digital carvers guild can also be used to place trees as tip objects.
for distant trees use billboards: pictures of trees on planes oriented to face the camera and with alpha masks to make the rest of the billboard transparent.
For really distant trees, render out an image of a forest edge and put it on a long billboard.
Or duplicate your terrain, add noise, paint on the map to lower the noisy terrain in places where you do not want trees. Texture this terrain with a green shader with noise in the alpha channel with the z scale of the noise to be only 1 (may need to fiddle with it). A demo of this technique is at http://www3.telus.net/pem/MountainTest.jpg and http://www3.telus.net/pem/MountainTestShader.jpg shows the shader for the mountain (but not the noise trees). This technique is in the Carara 3 Handbook by Mike Dela Flor
rock9pile wrote: > I am duplicating and placing trees one at a time in Carrara 4 Standard. There has to be a > better way. I have a mountain range that needs to be forested. I have created some nice > textures for the mountains, but I want trees on the hills as well. Can > anyone offer a suggestion? Thanks. > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > > > > > >
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Peter MacDougall pem@(protected) http://www3.telus.net/pem/index.htm
Reality always exceeds your expectations.
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