Re: Tyrannosaur in Hexagon 1 beta 5 2005-05-05 - By Bob Dawson
Back Once Hexagon is released, I would bet on plugins appearing at some point, simply because no program--no matter how well thought out--can include everything right out of the gate. This is not meant to slight Eovia's great programers by any means, but at the anticipated price point of Hexagon, they can't afford to include everything in Modo, Silo, C4D, etc. Something will be left out, and some enterprising developer will step in to fill the inevitable gaps.
I concur with your expectation that C4-C5/Hex will be a smash. I'm expecting to pick up a new G5 in the near future to run them on: I can hardly wait.
Best,
Bob Dawson
--- In Carrara@(protected), "steve" <Steve@(protected)> wrote: > From what I've picked up by seeing it, Hex is made for faster, > better and easier modeling and simple import to the VM for > boning/skinning, UV and all of that good stuff. If that's the case then > plug-ins and further tweaking can simply be applied in Carrara as-is I > would think. Am I correct? > > Whatever the case may be, take time, work out the bugs and lets get the > party started. > My prediction is C4-C5/Hex will be a smash. > > Steve > > __ ____ ____ ____ ____ ____ ____ > > From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf > Of Bob Dawson > Sent: Thursday, May 05, 2005 12:24 PM > To: Carrara@(protected) > Subject: [Carrara] Re: Tyrannosaur in Hexagon 1 beta 5 > > > Hi, Steve. > > An important question for a lot of people, I would think. I wonder > whether that would require a plugin of some kind? > > Speaking of plugins, I wonder how long it will take before an SDK is > released and people start developing plugins (such as Anything Grows, > etc.) for Hexagon? > > Another question that I have, is how does it handle importing > Illustrator files for extrusion, sweeps, etcetera? That's also a > really important question for many of us. Hexagon is looking like a > valuable production tool to me, so Illustrator import is a primary > consideration. > > Best, > > Bob Dawson > > > > --- In Carrara@(protected), "steve" <Steve@(protected)> wrote: > > I'm curious to know if anyone has tried to make a poser model with it > or > > if it's suited for such a task. > > Just wondering in general... > > Steve > > > > __ ____ ____ ____ ____ ____ ____ > > > > From: Carrara@(protected) [mailto:Carrara@(protected)] On > Behalf > > Of Bob Dawson > > Sent: Thursday, May 05, 2005 11:35 AM > > To: Carrara@(protected) > > Subject: [Carrara] Re: Tyrannosaur in Hexagon 1 beta 5 > > > > > > Pretty cool, Carl. It's alway the research, isn't it? I've done jobs > > where the actual illustration went very quickly, but the research took > > three, four or five times the amount of time I spent with a > > paintbrush/airbrush/mouse in my hand, so I know what you mean. > > > > Still, Hexagon keeps looking better and better. I like the look of the > > mesh. From the things I've seen so far it's starting to remind me of > > Hypernurbs in Cinema 4D (which are pretty darn good). > > > > I'll be interested to see how your T-Hex comes out when it's all > > finished. > > > > Thanks, > > > > Bob Dawson > > > > > > --- In Carrara@(protected), "CarlS" <cschou@(protected)> wrote: > > > Thanks Bob, I appreciate it. :-) > > > > > > I've been working on the model for an hour or two a day for about a > > > week, but that's including researching reference images of skulls > > > and museum reconstructions (like Sue). Every time I found another > > > good reference, I went back to redo and tweak the model, so there > > > was a lot of backtracking here on my part. > > > > > > > > > > [Non-text portions of this message have been removed] > > > > > Welcome Yahoo Members! > > http://www.eovia.com > > > > __ ____ ____ ____ ____ ____ ____ > > Yahoo! Groups Links > > > * To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > > * To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > <mailto:Carrara-unsubscribe@(protected)?subject=Unsubscribe> > > * Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service <http://docs.yahoo.com/info/terms/> . > > > > > [Non-text portions of this message have been removed]
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