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Re: Tyrannosaur in Hexagon 1 beta 5

Re: Tyrannosaur in Hexagon 1 beta 5

2005-05-05       - By Steve

 Back
Reply:     1     2     3     4     5     6  

    From what I've picked up by seeing it, Hex is made for faster,
better and easier modeling and simple import to the VM for
boning/skinning, UV and all of that good stuff. If that's the case then
plug-ins and further tweaking can simply be applied in Carrara as-is I
would think. Am I correct?

Whatever the case may be, take time, work out the bugs and lets get the
party started.
My prediction is C4-C5/Hex will be a smash.

Steve

__ ____ ____ ____ ____ ____ ____

From: Carrara@(protected) [mailto:Carrara@(protected)] On Behalf
Of Bob Dawson
Sent: Thursday, May 05, 2005 12:24 PM
To: Carrara@(protected)
Subject: [Carrara] Re: Tyrannosaur in Hexagon 1 beta 5


Hi, Steve.

An important question for a lot of people, I would think. I wonder
whether that would require a plugin of some kind?

Speaking of plugins, I wonder how long it will take before an SDK is
released and people start developing plugins (such as Anything Grows,
etc.) for Hexagon?

Another question that I have, is how does it handle importing
Illustrator files for extrusion, sweeps, etcetera? That's also a
really important question for many of us. Hexagon is looking like a
valuable production tool to me, so Illustrator import is a primary
consideration.

Best,

Bob Dawson



--- In Carrara@(protected), "steve" <Steve@(protected)> wrote:
> I'm curious to know if anyone has tried to make a poser model with it
or
> if it's suited for such a task.
> Just wondering in general...
> Steve
>
> __ ____ ____ ____ ____ ____ ____
>
> From: Carrara@(protected) [mailto:Carrara@(protected)] On
Behalf
> Of Bob Dawson
> Sent: Thursday, May 05, 2005 11:35 AM
> To: Carrara@(protected)
> Subject: [Carrara] Re: Tyrannosaur in Hexagon 1 beta 5
>
>
> Pretty cool, Carl. It's alway the research, isn't it? I've done jobs
> where the actual illustration went very quickly, but the research took
> three, four or five times the amount of time I spent with a
> paintbrush/airbrush/mouse in my hand, so I know what you mean.
>
> Still, Hexagon keeps looking better and better. I like the look of the
> mesh. From the things I've seen so far it's starting to remind me of
> Hypernurbs in Cinema 4D (which are pretty darn good).
>
> I'll be interested to see how your T-Hex comes out when it's all
> finished.
>
> Thanks,
>
> Bob Dawson
>
>
> --- In Carrara@(protected), "CarlS" <cschou@(protected)> wrote:
> > Thanks Bob, I appreciate it. :-)
> >
> > I've been working on the model for an hour or two a day for about a
> > week, but that's including researching reference images of skulls
> > and museum reconstructions (like Sue).  Every time I found another
> > good reference, I went back to redo and tweak the model, so there
> > was a lot of backtracking here on my part.
>
>
>
>
> [Non-text portions of this message have been removed]




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