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Re: Hexagons secrets...

Re: Hexagons secrets...

2005-05-04       - By Bob Dawson

 Back
Hi, Patrick.

I like the wire of your lion. Nice construction. Out of curiosity,
about how long did it take to model?

I also like what you have to say about Hexagon, especially the parts
about "fast" and "easy." "Built for maximum speed" is just what I
wanted to hear. Like most illustrators, I really need the speed, since
clients always seem to want the job finished two days before they give
it to you.

I've been doing almost all my modeling in Cinema 4D (and Amapi), but
from what I'm seeing and hearing about Hexagon, I think I could
cheerfully adopt it as my primary modeler.

One question I have about Hexagon is how does it handle vector file
imports from FreeHand or Illustrator for extruded logos, etc.? While
more sophisticated modeling techniques are cool (and necessary, of
course), simple 3D logos and headlines from Illustrator files are
bread and butter stuff.

Thanks for posting all this info, Patrick.

Best,

Bob Dawson


--- In Carrara@(protected), "life3d2000" <patrick.martin@(protected)> wrote:
> The following is a quick look at a few features in Hexagon from a
> user's point of view after 3 weeks beta testing.
> Hexagon is as you know is for polygon modeling. It has an "Amapi feel"
> to it but is much more intuitive. To me it is built for maximum speed-
> it will cut modeling time considerably with all the new quick ways of
> doing laborious tasks.
>
> If you think of how Amapi extrusion/ sweep tool is much more power
> full than Carrara's. Well there is a new "on the fly" way to
> extrude/sweep which allows each section to be instantly scaled, not
> just proportionally- but you can constrain it to an axis, not only
> that but you can grab the scale tool  and nominate the edge to scale
from!
> Each time you sweep/ extrude you can rotate it "on the fly", or even
> grab the rotate tool and set the pivot point. Hexagons new
> sweep/extrude method is basically Amapi's on "steroids" or Carrara's
> on "super steroids"
>
> There has been a lot cool work gone into new "edge tools" These let
> you instantly "on the fly" add edge loops, create fillets, reposition
> edges etc.
>
> You can now take a smoothed mesh and drop back down to the unsmoothed
> mesh.
>
> You cut and paste faces and edges at will (like working with clip art).
>
> There is a new "target weld" tool to weld precisely where you want the
> edge or point to end up.
>
> There are some new selection tools which allow fast ways to select
> connected edges. One way is called "Paint mode" which allows you to
> just swipe your cursor over the points, edges and faces without
> clicking each one, one at a time.
>
> You can designate domain areas with different material colours.
>
> Anyway this will give you an idea- but  it still can't make the actual
> model for you! LOL




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