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Hexagons secrets...

Hexagons secrets...

2005-05-04       - By life3d2000

 Back
Reply:     1     2  

The following is a quick look at a few features in Hexagon from a
user's point of view after 3 weeks beta testing.
Hexagon is as you know is for polygon modeling. It has an "Amapi feel"
to it but is much more intuitive. To me it is built for maximum speed-
it will cut modeling time considerably with all the new quick ways of
doing laborious tasks.

If you think of how Amapi extrusion/ sweep tool is much more power
full than Carrara's. Well there is a new "on the fly" way to
extrude/sweep which allows each section to be instantly scaled, not
just proportionally- but you can constrain it to an axis, not only
that but you can grab the scale tool  and nominate the edge to scale from!
Each time you sweep/ extrude you can rotate it "on the fly", or even
grab the rotate tool and set the pivot point. Hexagons new
sweep/extrude method is basically Amapi's on "steroids" or Carrara's
on "super steroids"

There has been a lot cool work gone into new "edge tools" These let
you instantly "on the fly" add edge loops, create fillets, reposition
edges etc.

You can now take a smoothed mesh and drop back down to the unsmoothed
mesh.

You cut and paste faces and edges at will (like working with clip art).

There is a new "target weld" tool to weld precisely where you want the
edge or point to end up.

There are some new selection tools which allow fast ways to select
connected edges. One way is called "Paint mode" which allows you to
just swipe your cursor over the points, edges and faces without
clicking each one, one at a time.

You can designate domain areas with different material colours.

Anyway this will give you an idea- but  it still can't make the actual
model for you! LOL





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