  | | | Importing Maya Camera Data into After Effects 5.5 | Importing Maya Camera Data into After Effects 5.5 2003-12-04 - By Gary Jaeger
Back it works.
Just bake your keys in maya and save as a .ma file. AE will read that fine. I usually strip the scene of everything except cameras and nulls as AE will have to parse the whole .ma file. If you have locators, AE will read them only if the name starts with (or maybe contains, I don't remember) the word "null". Otherwise it will ignore them unless they're part of a rig animating the camera.
You may have to play with scale of the scene. One method is in AE to put a null at 0,0,0, and make your maya camera (and nulls if need be) a child of that null. then scale the null.
AE 6 deals with scale a little differently, and you can map maya units = pixels if you want.
On Dec 4, 2003, at 5:21 AM, Andrew Turner wrote:
> I am completing a project where my camera flys over a circut board and > stops > on a chip to reveal a name for my opening titles in a film. I had > planned to > complete all the camera movement in After Effects but I know it will be > easier to view my camera track in Maya. I have animated camera > movement in > maya before but never imported the camera data into AE and was > wondering if > anyone has done this. I know AE cannot import camera pivot data and it > must > have a keyframe at every frame. > > Has anyone had any experience with this.??? > > Cheers > Andrew Turner > > > > -- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- > List-help: <mailto:listar@(protected)?Subject=help> > List-unsubscribe: <http://www.highend3d.com/maya/listserver/> > List-subscribe: <http://www.highend3d.com/maya/listserver/> > List-archive: <http://www.highend3d.com/maya/archive/> > > . . . . . . . . . . . . . . . . . . . . . . . . . Gary Jaeger // Core Studio + www.corestudio.com +
-- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- --- List-help: <mailto:listar@(protected)?Subject=help> List-unsubscribe: <http://www.highend3d.com/maya/listserver/> List-subscribe: <http://www.highend3d.com/maya/listserver/> List-archive: <http://www.highend3d.com/maya/archive/>
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