Re: ***I need Help with Texture Mapping*** 2005-05-03 - By hdaggers2000
Back Tutorial! Tutorial! ;^D holly
--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote: > Although it can be more work, you can UV map the object in Carrara. > Convert the Spline Object into a Vertex Model. Then Apply shading > domains to each half of the object (because you mentioned that you > need to split the Texturing into two parts). Use the UV Editor and > you'll be able to adjust the points an each half individually. > > You may consider useing more than one shading domain to split up your > model. Things like the insides of the hole may be easier to > independently apply a UV map to instead of the half of the object. > > In building the shader, you'll need to make a complex "layer list" > object that refers to the appropreicate texture map. > > ** If you are like me and place all the individual shading domain UV > pieces on 1 map, you will need to apply this one texture map to each > piece of the model. I find it easier to make one shader (by itself) > that has the color (diffuse) map, reflections, highlights, etc. and > use that as a reference map for each piece of the puzzle (figuratively > speaking). > > AWBenson > >
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