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Re: ***I need Help with Texture Mapping***

Re: ***I need Help with Texture Mapping***

2005-05-03       - By hdaggers2000

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Tutorial! Tutorial! ;^D
holly

--- In Carrara@(protected), "Andrew" <awbenson99@(protected)> wrote:
> Although it can be more work, you can UV map the object in Carrara.
> Convert the Spline Object into a Vertex Model.  Then Apply shading
> domains to each half of the object (because you mentioned that you
> need to split the Texturing into two parts).  Use the UV Editor and
> you'll be able to adjust the points an each half individually.
>
> You may consider useing more than one shading domain to split up your
> model.  Things like the insides of the hole may be easier to
> independently apply a UV map to instead of the half of the object.  
>
> In building the shader, you'll need to make a complex "layer list"
> object that refers to the appropreicate texture map.
>
> ** If you are like me and place all the individual shading domain UV
> pieces on 1 map, you will need to apply this one texture map to each
> piece of the model.  I find it easier to make one shader (by itself)
> that has the color (diffuse) map, reflections, highlights, etc. and
> use that as a reference map for each piece of the puzzle (figuratively
> speaking).
>
> AWBenson
>
>






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