Re: ***I need Help with Texture Mapping*** 2005-05-02 - By hdaggers2000
Back I would convert the spline/boolean to the Vertex Modeller, and then select each of the two sides and define them as different Shader Domains.
Likewise, you could convert to VM and export Carrara's UV info, but I am less familiar with this technique.
What version of Carrara are you using? holly
--- In Carrara@(protected), "William C. Hellman" <turkee@(protected)> wrote: > I want to add a texture maps to 2 sides of the part. > > Normally I would export the part through UV Mapper as an Obj file and texture map it that way. However this time when I went to import the "UV Mapper made Obj object" the 3 booleaned holes were partly filled in. > > I need to keep the 3 booleaned holes openned for other objects. What can I do to texture map the part?
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