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Re: Carrara adjustments for Zbrush user

Re: Carrara adjustments for Zbrush user

2005-04-30       - By steven_mcq

 Back
--- In Carrara@(protected), "Deliverence Snow" <Kampher@(protected)> wrote:

> a) my 450 mhz G4 with 1 gig of mem keeps hanging up on my imported
> zbrush models (around 250,00 polys) and:

Have you tried importing a lower-poly unsmoothed version and then
smoothing in the Carrara VM using subdivision surfaces? I think you
will prefer this option.

> b) I can not comfortably manipulate points and vertices when they
are these
> big red glowing bars and dots.

In preferences you can change the color scheme to something more
subtle and choose a different contrasting background. Also, it helps a
great deal to use specific selector tools: only vertices, or only
edges, or only polygons. These are identified by icon in the VM. On a
very-high poly model, the brightness of selected elements can obstruct
the clarity of the local structure, but this is a function of
magnification and screen resolution. Go in closer and the screen size
of selected elements will be more proportionate to the vertices and
edges of the rest of the model. Using multiple views, you can work up
close in one window while setting another window (different camera) at
a different magnification.

> On top of this, my model keeps importing in upside down.....

I expect Z-brush exports to OBJ file, maybe others. Have you tried the
axis orientation options in the Carrara OBJ import dialog box? Other
things you should check for: right-left reversal and normals
inversion. You will encounter these issues with imports from various
programs, as OBJ is only a defacto standard, not an official one.
Everything can be corrected with the options avialable under Transform.

I don't know much about character rigging but there are a lot of
experts on this list who can point you in the right direction.

The main frustration you are facing, sluggishness with high poly
imports, can be compensated for by letting Carrara calculate the
subdivision smoothing. If I remember correctly from the Zbrush web
site, Zbrush allows working with poly meshes at various mesh
resolutions. Experiment by importing lower-resolution versions into
Carrara.







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