Re: animating vertex object 2005-04-29 - By seattlemickey
Back I don't know why the slider is unavailable in animation mode. The button to the right of it should say "Edit." But once you are able to get that set up you can apply multiple morph targets and adjust the sliders accordingly to get what you want to do. Just remember that morph targets apply on top of each other so you'll need to take note of where each target is set to when tweening the animation. Also, you can create new morph targets from another one by adjusting the slider of an original and choosing "Convert to morph target" from the drop down list.
Good luck, Mike
--- In Carrara@(protected), "brucealanevans" <brucealanevans@(protected)> wrote: > I have a shape with an open end, and I want to "zip" it from one end > to the other - > doing morphing, I can't find a way that doesn't interpolate between > the beginning and the end state: that is open to closed, with all the > edges coming together simultaneously. > Is there a way to "time code" the intermediate steps? The 0 to 1 > slider doesn'e seem to be available within the "animate" mode. I can't > even figure out how to save a morphed vertex shape as a "regular" > model to start the next morph step from. > I suppose I'm missing something straightforward. > > --- In Carrara@(protected), "seattlemickey" <mgochoco@(protected)> wrote: > > > > What is it that you are trying to do that you can't do with morph > > targets? It is pretty much the same operation except rather than > > storing the morph information in the keyframe it is in a morph > > target. Granted, there are a couple extra steps involved to do it > but > > I think overall it's much less overhead on the cpu. > > > > > > > > > > --- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote: > > > > > > No can do, they removed vertex modeling room key framed > translation > > > in favor of morph targets in Carrara 4. > > > Even upgrading from "Regular" to "Super Unleaded" or "Premium" C4 > > > won't help. > > > Morphs and-or deformers in the assembly room are the only options > > (I > > > think). > > > > > > mdc > > > > > > > > > > > > > > > --- In Carrara@(protected), "brucealanevans" > > > <brucealanevans@(protected)> wrote: > > > > > > > > Beginner problems again - > > > > I am using Carrara 4 "regular". > > > > I want to animate a vertex object. I understand I can't do any > > > > operation that adds vertices, destroys them, etc. > > > > I should, however, be able to select a later spot on the > timeline, > > > > select the vertex object, go to the modelling room, and move > some > > > > vertices to achieve animation. > > > > However when I do that, the object is changed at all times. > > > > What am I missing? > > > > I can do animation with morph targets but I can't do some of the > > > > sequential changes I need with that. > > > > I can't find anything in the "manual" that implies I'm not > doing > > > what > > > > I should. > > > > Thanks for any help. > > > > > > > > Bruce Evans
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