Re: animating vertex object 2005-04-27 - By seattlemickey
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What is it that you are trying to do that you can't do with morph targets? It is pretty much the same operation except rather than storing the morph information in the keyframe it is in a morph target. Granted, there are a couple extra steps involved to do it but I think overall it's much less overhead on the cpu.
--- In Carrara@(protected), "whkguamusa" <guamauto@(protected)> wrote: > > No can do, they removed vertex modeling room key framed translation > in favor of morph targets in Carrara 4. > Even upgrading from "Regular" to "Super Unleaded" or "Premium" C4 > won't help. > Morphs and-or deformers in the assembly room are the only options (I > think). > > mdc > > > > > --- In Carrara@(protected), "brucealanevans" > <brucealanevans@(protected)> wrote: > > > > Beginner problems again - > > I am using Carrara 4 "regular". > > I want to animate a vertex object. I understand I can't do any > > operation that adds vertices, destroys them, etc. > > I should, however, be able to select a later spot on the timeline, > > select the vertex object, go to the modelling room, and move some > > vertices to achieve animation. > > However when I do that, the object is changed at all times. > > What am I missing? > > I can do animation with morph targets but I can't do some of the > > sequential changes I need with that. > > I can't find anything in the "manual" that implies I'm not doing > what > > I should. > > Thanks for any help. > > > > Bruce Evans
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