  | | | Model Export | Model Export 2004-11-02 - By Mike
Back I'm no game developer, so don't shoot me down in flames but wouldn't gamepak help with this? Anthony
At the moment gameSpace does not support .MD5 export (the D3 model type). But I am hoping we'll see that addition soon.
Use the lug .tax to export as .obj.from TS. loads in to LW,C4D.just fine. RorrKonn
Anthony
My Bad! I should have said specified, "from TS to MilkShape or Blender, to Doom 3 Edit"; or any other low end means. I am pretty sure the Doom 3 Engine will be used for many games over the next several years so we might see an export feature in gameSpace soon or at least I am hoping so. Thanks for the input. Mike
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<META content="MSHTML 6.00.2745.2800" name=GENERATOR> <STYLE></STYLE> </HEAD> <BODY bgColor=#ffffff> <DIV><STRONG><FONT face=Arial color=#008080 size=2> <DIV><STRONG><FONT face=Arial color=#008080 size=2> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial"><SPAN class=562405923-01112004><FONT face=Arial color=#0000ff size=2>I'm no game developer, so don't shoot me down in flames but wouldn't gamepak help with this?</FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial color=#0000ff size=2></FONT></SPAN> </DIV> <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial color=#0000ff size=2>Anthony</FONT></SPAN></DIV> <DIV dir=ltr align=left></FONT></STRONG><STRONG><FONT face=Arial color= #008080 size=2></FONT></STRONG> </DIV></BLOCKQUOTE></DIV> <DIV><STRONG><FONT face=Arial color=#008080 size=2>At the moment gameSpace does not support .MD5 export (the D3 model type). But I am hoping we'll see that addition soon. <BR> <DIV></FONT></STRONG> </DIV></DIV> <DIV> <BLOCKQUOTE dir=ltr style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #008080 2px solid; MARGIN-RIGHT: 0px"> <DIV style="FONT: 10pt arial"><SPAN class=562405923-01112004><FONT face=Arial size=2> <DIV><STRONG><FONT color=#0000ff>Use the lug .tax to export as .obj.from TS.</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0000ff>loads in to LW,C4D.just fine.</FONT></STRONG></DIV> <DIV><STRONG><FONT color=#0000ff></FONT></STRONG> </DIV> <DIV><STRONG><FONT color=#0000ff>RorrKonn<BR></FONT></STRONG></DIV></FONT></SPAN><SPAN class=562405923-01112004><FONT face=Arial size=2></FONT></SPAN></DIV> <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial color=#0000ff size=2>Anthony</FONT></SPAN></DIV> <DIV dir=ltr align=left><FONT face=Arial color=#008080 size=2></FONT> </DIV></BLOCKQUOTE></DIV> <DIV>My Bad! I should have said specified, "from TS to MilkShape or Blender, to Doom 3 Edit"; or any other low end means. I am pretty sure the Doom 3 Engine will be used for many games over the next several years so we might see an export feature in gameSpace soon or at least I am hoping so. Thanks for the input.</DIV> <DIV> </DIV> <DIV>Mike</DIV></FONT></STRONG></DIV></BODY></HTML>
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