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Model Export

Model Export

2004-11-02       - By Mike

 Back
Reply:     1     2     3     4     5  

I'm no game developer, so don't shoot me down in flames but wouldn't
gamepak help with this?

Anthony


At the moment gameSpace does not support .MD5 export (the D3 model
type).  But I am hoping we'll see that addition soon.  




Use the lug .tax to export as .obj.from TS.
loads in to LW,C4D.just fine.

RorrKonn


Anthony


My Bad!  I should have said specified, "from TS to MilkShape or Blender,
to Doom 3 Edit"; or any other low end means.  I am pretty sure the Doom
3 Engine will be used for many games over the next several  years so we
might see an export feature in gameSpace soon or at least I am hoping
so.  Thanks for the input.

Mike

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 <DIV style="FONT: 10pt arial"><SPAN class=562405923-01112004><FONT face=Arial
 color=#0000ff size=2>I'm no game developer, so don't shoot me down in flames
 but wouldn't gamepak help with this?</FONT></SPAN></DIV>
 <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial
 color=#0000ff size=2></FONT></SPAN>&nbsp;</DIV>
 <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial
 color=#0000ff size=2>Anthony</FONT></SPAN></DIV>
 <DIV dir=ltr align=left></FONT></STRONG><STRONG><FONT face=Arial color=
#008080
 size=2></FONT></STRONG>&nbsp;</DIV></BLOCKQUOTE></DIV>
<DIV><STRONG><FONT face=Arial color=#008080 size=2>At the moment gameSpace does
not support .MD5 export (the D3 model type).&nbsp; But I am hoping we'll see
that addition&nbsp;soon.&nbsp;&nbsp;<BR>
<DIV></FONT></STRONG>&nbsp;</DIV></DIV>
<DIV>
<BLOCKQUOTE dir=ltr
style="PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT:
#008080 2px solid; MARGIN-RIGHT: 0px">
 <DIV style="FONT: 10pt arial"><SPAN class=562405923-01112004><FONT face=Arial
 size=2>
 <DIV><STRONG><FONT color=#0000ff>Use the lug .tax to export as .obj.from
 TS.</FONT></STRONG></DIV>
 <DIV><STRONG><FONT color=#0000ff>loads in to LW,C4D.just
 fine.</FONT></STRONG></DIV>
 <DIV><STRONG><FONT color=#0000ff></FONT></STRONG>&nbsp;</DIV>
 <DIV><STRONG><FONT
 color=#0000ff>RorrKonn<BR></FONT></STRONG></DIV></FONT></SPAN><SPAN
 class=562405923-01112004><FONT face=Arial size=2></FONT></SPAN></DIV>
 <DIV dir=ltr align=left><SPAN class=562405923-01112004><FONT face=Arial
 color=#0000ff size=2>Anthony</FONT></SPAN></DIV>
 <DIV dir=ltr align=left><FONT face=Arial color=#008080
 size=2></FONT>&nbsp;</DIV></BLOCKQUOTE></DIV>
<DIV>My Bad!&nbsp; I should have said specified, "from TS to MilkShape or
Blender, to Doom 3 Edit"; or any other low end means.&nbsp; I am pretty sure
the
Doom 3 Engine will be used for many games over the next several&nbsp; years so
we might see an export feature in gameSpace soon or at least I am hoping
so.&nbsp; Thanks for the input.</DIV>
<DIV>&nbsp;</DIV>
<DIV>Mike</DIV></FONT></STRONG></DIV></BODY></HTML>