Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: WIp 's update

Re: WIp 's update

2005-04-25       - By pmiinalainen

 Back
Reply:     1     2     3     4     5     6  



I don't know how she did it, but I've done similar things by hand
painting the river area in exported terrain map. Then i drew another
map based on that where the even water areas had flat colors and
running areas had a gradient sliding from shade to another.

Then i added some noise for bumpiness. Other areas were set to black.

I then loaded the hand-painted version back into copy of original.
Created another copy and loaded the "river" map. I adjusted the
heights and z-scaling so that the two terrains matched nicely.

Then i converted the river terrain into vertex model and removed the
extra parts.

Then i used the orignal maps to create maps for mixing various
textures and shader channels. By creating the hand painted maps you
get more detailed control over the features of the terrains and
associated textures. Procedural are nice for creating the initial
landscapes and adding lots of fine details. The same applies for
textures. The problem is that you can't get features absolutely placed
with using just procedural shaders and terrains.

Other landscaping "musts"
-get inagonis plugins replica and swap
-create rocks easily by drawing uneven, closed polyline shapes in
vertex modeler and then apply 'Organic' command.
-get lots of memory for your computer. And if you plan to use carrara
trees around your landscape, get some more :-)

petteri

--- In Carrara@(protected), "hdaggers2000" <hdaggers@(protected)> wrote:
>
> Marjorie-- I'm wondering how you made the waterfalls in the first
place. You mentioned
> duplicating the tarrain and then inverting it.... This conjures a
mental picture that doesn't
> seem to be anything like what you've achieved. When you have some
time could you
> explain that a little further?
>
> Thanks! This list is so chatty recently. It's very friendly!
> holly





Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/