Mailing List
Home
Forum Home
Softimage
Carrara
trueSpace
Dir3d-l
Maya - a powerful 3D animation and visual effects software
Macromedia Flash Development
Subjects
Cameras
scaleDown command
black out solved
Aircraft Tutorial
Mathematical XYZ ?
Its done This vs That
Its done first week
recommendations for screen video captures?
3DExplorer "Oddity "
New Director
ProTeam renewals
Fuel 's new websites (X post)
Blue peter create a make toy
targeting groups question
XPost: Shockwave 3D game ( sort of )
RES: RES: RES: Fish Modeling
Emitting particles from object intersection
Fuel 's new websites (X post)
Texturing
Big Break Contest Videos
New Plugins
Models and Texture on my updated site
Error Installing Patch tS6 6
Plasma?
Looking for Inspiration
Weird EMail Q
It 's done first week ?
Cherry not cranberry
New game
Camera Animation Problem
Particle plugins?
 
Re: Does anybody RENDER any more? Nope, just code

Re: Does anybody RENDER any more? Nope, just code

2005-04-21       - By Peter MacDougall

 Back

To see a nice example of faked translucency with tree leaves, go to the
SHoestring Shaders website http://www.des-web.net/html/samples.html

The problem at the moment is getting a surface to react to cast shadows
in a way that allows light to cross a shadow border. You can see in my
tutorial in the latest issue of 3dXtract how you can fake a subsurface
scatter effect with the curve filter and the shoestring shaders
iridescent shader. You can use ShadowGlow to account for cast shadows if
its set to -100% but it also cuts off the bleeding of light effect
across the shadow border that is part of subsurface scatter (and what my
fake emulates).

hdaggers2000 wrote:
>
> GI ShadowCatcher! (drools) Ooooh, I know what that's for!
>
> Speaking of ShadersPlus, can we have the ShadowGlow work in reverse so it
*glows* when
> light hits it? Like a light/shadow toggleswitch would be nice.... I was
thinking it'd make for
> a simple "subsurface scatterer" when I was doing my trees this past week.
>
> holly
>
>
> --- In Carrara@(protected), Eric Winemiller <ewinemiller@(protected)> wrote:
>
>>I only render test files, like this one:
>>
>>http://www.digitalcarversguild.com/linked/gishadowcatcher.jpg
>>
>>It's the first render from a GI Shadow Catcher lighting model under
>>construction for Shaders Plus. One HDRI map for the sky light, no other
>>lighting, infinite plane with GI Shadow Catcher on it, and 3 spheres.
>>
>>Regards,
>>Eric Winemiller
>>Digital Carvers Guild
>>3D plug-ins for Carrara
>>http://digitalcarversguild.com
--

Peter MacDougall
pem@(protected)
http://www3.telus.net/pem/index.htm

Reality always exceeds your expectations.



Welcome Yahoo Members!

http://www.eovia.com
Yahoo! Groups Links

<*> To visit your group on the web, go to:
   http://groups.yahoo.com/group/Carrara/

<*> To unsubscribe from this group, send an email to:
   Carrara-unsubscribe@(protected)

<*> Your use of Yahoo! Groups is subject to:
   http://docs.yahoo.com/info/terms/