Re: Carrara and ZBrush 2005-04-19 - By Andrew
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Carrara doesn't have to change the mesh in order to use it. Let's suppose you import in a .obj file.
You will get a pop=up full of options. One of those options is if you want you model to come in as a facet mesh or as a vertex mesh. Facet is similar to a square primative. It's not ment to change other than simply transfomations. It's reduced in file size and would be fine for a stationary and otherwise complete & not animated models.
But you want it as a vertex mesh, which at this time makes it for the VM. It doesn't add triangulation or anything else to your model, unlike it would if you converted a facet model into a vertex model.
I think this may be the workflow problem that you are having. If not, please give us more details to the settings and exactly how your step by step workflow suffers?
AWBenson
--- In Carrara@(protected), "rebrushcom" <tscherne@(protected)> wrote: > > I just read again, that there's Problems with the "Workflow" between Carrara and ZBrush. I > experienced the same, haveing Problems with Tesselation. Carrara keeps altering my > mesh, which was all Quads, no Tris and tesselates everything. How can i avoid this. I wish > there would be a clean and simple way to im- and export without changing the Mesh. I > want to rig and pose a Silo Model in Carrara and then back and forth between Carrara and > Zbrush, but i end up spending days either repairing meshes or trying to figure out just > how to avoid all that. Any solutions, ideas, tips? What's wrong? I think that could be > improved ... > Appreciate any help, > Eric
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