Realigning xyz axes for object 2005-04-17 - By David E Bell
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bruce
1. make a copy of the object (always experiment on a copy) 2. go into the modeling room (and do not work on the master, take the new master option) 3. convert to vertex object 4. remove the axis offset in the vertex editor 5. in the assembly room undo the effects of the change 6. apply the effect.
I hope this helps (and I am assuming you are not using transporter)
The other approach would be to to adjust the difference in Poser and reimport
Yours, David
__ ____ ____ ____ ____ ____ ____ ______ David E Bell - Partner InDVFX Creator of Icarus:2300 and The Compass and the Rose
518-766-2275 (studio) 518-330-8703 (cell - travel only) pxc_dbell (skype) nordwind53@(protected) (email) nordwind53 (AIM-iChat-iSight) On Apr 17, 2005, at 9:37 AM, brucealanevans wrote:
> > A question that's driving me crazy - > I have an object I imported from Poser - a complex body part - that is > tilted with regard to the xyz axes in Carrara. I need to apply a wave > function to it along its long axis, but can't since it's not aligned > with xyz axes. > Is there some way to realign the object so that its long axis > corresponds to x, y, or z? > Either it can't be done or I'm missing something simple. > Thanks for any help. > Bruce Evans > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > > > Yahoo! Groups Links > � To visit your group on the web, go to: > http://groups.yahoo.com/group/Carrara/ > � > � To unsubscribe from this group, send an email to: > Carrara-unsubscribe@(protected) > � > � Your use of Yahoo! Groups is subject to the Yahoo! Terms of > Service. >
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