Re: Animation Help-wishlist 2005-04-13 - By Michael Rhodes
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Yippee! That works, dude! Thanks. Being able to drag and drop things from the assembly room to the browser made it too easy to remember this method of importing. And as a bonus, the file is made into a group in the destination file's assembly room, so postioning and such is a snap, even with IK targets.
However, not being able to drag and drop the rig and mesh as one unit into the browser is a big drawback Not as big now that you shared a viable work-around. Thanks again!
mike rhodes
A random convergence of events made it appear that elsiget@(protected) (elsiget) wrote the following on 4/12/05:
> >--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote: >> >> What exactly is the problem about importing your model? >> Save the model to a file (with only the model and bone rig, remove >> lights and cameras as you don't want those). >> Now, open the scene you want to use your character in go to >> File>Import and select your file... >> Bone rig, constraints, it's all there... >> Also, if you group your model and bone rig, you can drag the group >> into the browser tray, and drag it into your scene. >> And everything will be there... >> Only thing that doesn't work is drag from one scene to another >> directly, as when I tried that, I got a nil pointer exception. > >Ok scratch that last one with the browser, the skinning seems to >disappear, >but the first one works anyway... -- -- -- I tried contacting the Powers That Be -- But got lost in their voice mail. -- -- --
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