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Re: Animation Help-wishlist

Re: Animation Help-wishlist

2005-04-13       - By Michael Rhodes

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Reply:     1     2     3  


Yippee! That works, dude!  Thanks. Being able to drag and drop things from the
assembly room to the browser made it too easy to remember this method of
importing. And as a bonus, the file is made into a group in the destination
file's assembly room, so postioning and such is a snap, even with IK targets.

However, not being able to drag and drop the rig and mesh as one unit into the
browser is a big drawback Not as big now that you shared a viable work-around.
Thanks again!

mike rhodes

A random convergence of events made it appear that elsiget@(protected) (elsiget)
wrote the following on 4/12/05:

>
>--- In Carrara@(protected), "elsiget" <elsiget@(protected)> wrote:
>>
>> What exactly is the problem about importing your model?
>> Save the model to a file (with only the model and bone rig, remove
>> lights and cameras as you don't want those).
>> Now, open the scene you want to use your character in go to
>> File>Import and select your file...
>> Bone rig, constraints, it's all there...
>> Also, if you group your model and bone rig, you can drag the group
>> into the browser tray, and drag it into your scene.
>> And everything will be there...
>> Only thing that doesn't work is drag from one scene to another
>> directly, as when I tried that, I got a nil pointer exception.
>
>Ok scratch that last one with the browser, the skinning seems to
>disappear,
>but the first one works anyway...
--  --  --
I tried contacting the Powers That Be --
But got lost in their voice mail.
 --  --  --


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