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Animation Help-wishlist

Animation Help-wishlist

2005-04-12       - By Steve

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Reply:     1     2     3  


Hi Michael,

    The ability to copy/paste/export/import boned and skinned models
from scene to scene instead of copy/paste scenes to boned and skinned
models would be a very nice feature. With the new modeler Hexagon
bringing what looks to be a slick charecter development tool to the work
kit, what you are saying seems very pertinent. You will still need to
convert the procedural models to vertex and then bone, skin, morph etc..
So it doesn't seem like that will bring an immediate solution. Maybe C5
will permit this with some continued VM and general development. I think
that charecter animation is fore-front in the development of C5 from
what I understand. If this is the case then I will be a very happy
puppet myself. :)
P.S. I actually use the storyboard for some simple things and kinda like
it but I think you're right, until CA is developed some more it's sort
of an icon. Hard to say what's around the corner, i've been happy with
the changes so far. No doubt about it.
Steven

__ ____ ____ ____ ____ ____ ____

From: Michael Rhodes [mailto:mike@(protected)]
Sent: Tuesday, April 12, 2005 9:17 AM
To: Carrara Yahoo Group
Subject: [Carrara] Animation Help-wishlist


Hi all!

Since upgrading to C4Pro, I've been very happy with it and the new
plug-ins I got. But there's still issues with animation that continue to
get to me.

The biggest issue is with how vertex objects are skinned. It still seems
to me that the skinning thang happens in the Assembly room and can't be
transfered to another file


[Non-text portions of this message have been removed]



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