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new subscriber

new subscriber

2004-10-18       - By Allan McCormick

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  

Thanks, I have dePack coming soon, which will give me a lot of modeling
functionality that I am missing, but I am defiantly making do.  I have
been to primitive itch, and like the look of a lot of plugins there.

I was before with my free 3.1 getting 5.3 upgrade offers so I took them
up on the $99 offer after quitting my web job, and now am getting nice
almost too good to pass up offers for 6.6, I think that I will wait a
bit although I hear that 6.6 has champher edges which would be a nice
feature to get back, it is actually one that I miss the most that and
champher verts. But all this can be done in 5.2 with just a few more
clicks with the draw line tool.

I am looking into getting UVCow but not sure if it is that much better
then the default tS5.2 UVMapper or the free UVMapper by Steve Cox for
obj files ( which is poser native geometry format) What I would really
like to be able to do though is assign names to material groups.

-- --Original Message-- --
From: TSML [mailto:truespace@(protected)] On Behalf Of DRxDON
Sent: Monday, October 18, 2004 3:46 PM
To: truespace@(protected)
Subject: Re: [TSML] new subscriber


Allan McCormick wrote:

Too bad you can't afford tS ver6.5; then you would have nearly
EVERYTHING you had with MAX. Well, just save up for ver7.0, whenever
that's released.  I would have to guess sometime early-middle 2005.  To
be honest, I had tS since ver 4.3 and had one heck of a time with the
GUI.  I wasn't really able to model very well (still can't, actually)
until I took a modelling class at my local community college two years
ago where they used MAX.  I still prefer the traditional drop- down
menus of Windows that MAX uses, but I was able to make more sense of
basic modelling skills and transfer them to TS thanks to hands-on
instruction.

I would suggest getting ALL of the "paks" that you can afford.  If you
do a lot of work with stills and post processing layers in PhotoShop or
PaintShopPro, iPak is very valuable.  I know you said that you didn't do
much animation, but for general non-IK animation, iPak and After Effects
can do amazing things in half the time it would normally take.  They
don't even mention this use for it at the Caligari site.  Also,
primalitch.com has tons of stuff for TS, some very inexpensive and some
FREE.  The stuff from CK Game Factory that they sell there are all
useful and VERY reasonably priced.  ShaderLab2 is a DEFINITE MUST HAVE!
Also check out virtualcaledonia.

Don

>      Thanks for the suggestions, I am more a modeler for poser and
static web
>      images so not sure about the animations in tS yet, I have played
with
>      the physics engine a bit I like the unexpected results LOL. Tried
the IK
>      figures but couldn't get them to behave LOL.
>
>      I have a friend online who was selling his dePack for a reduced
list
>      price so I just bought it from him, it seems like the best
purchase for
>      my needs at the moment.  The water simulation plug-in that you
mentioned
>      looks really cool, and I may have to get the flash exporter, when
the
>      funds permit it.


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DRxDON

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