new subscriber 2004-10-18 - By Allan McCormick
Back Thanks, I have dePack coming soon, which will give me a lot of modeling functionality that I am missing, but I am defiantly making do. I have been to primitive itch, and like the look of a lot of plugins there.
I was before with my free 3.1 getting 5.3 upgrade offers so I took them up on the $99 offer after quitting my web job, and now am getting nice almost too good to pass up offers for 6.6, I think that I will wait a bit although I hear that 6.6 has champher edges which would be a nice feature to get back, it is actually one that I miss the most that and champher verts. But all this can be done in 5.2 with just a few more clicks with the draw line tool.
I am looking into getting UVCow but not sure if it is that much better then the default tS5.2 UVMapper or the free UVMapper by Steve Cox for obj files ( which is poser native geometry format) What I would really like to be able to do though is assign names to material groups.
-- --Original Message-- -- From: TSML [mailto:truespace@(protected)] On Behalf Of DRxDON Sent: Monday, October 18, 2004 3:46 PM To: truespace@(protected) Subject: Re: [TSML] new subscriber
Allan McCormick wrote:
Too bad you can't afford tS ver6.5; then you would have nearly EVERYTHING you had with MAX. Well, just save up for ver7.0, whenever that's released. I would have to guess sometime early-middle 2005. To be honest, I had tS since ver 4.3 and had one heck of a time with the GUI. I wasn't really able to model very well (still can't, actually) until I took a modelling class at my local community college two years ago where they used MAX. I still prefer the traditional drop- down menus of Windows that MAX uses, but I was able to make more sense of basic modelling skills and transfer them to TS thanks to hands-on instruction.
I would suggest getting ALL of the "paks" that you can afford. If you do a lot of work with stills and post processing layers in PhotoShop or PaintShopPro, iPak is very valuable. I know you said that you didn't do much animation, but for general non-IK animation, iPak and After Effects can do amazing things in half the time it would normally take. They don't even mention this use for it at the Caligari site. Also, primalitch.com has tons of stuff for TS, some very inexpensive and some FREE. The stuff from CK Game Factory that they sell there are all useful and VERY reasonably priced. ShaderLab2 is a DEFINITE MUST HAVE! Also check out virtualcaledonia.
Don
> Thanks for the suggestions, I am more a modeler for poser and static web > images so not sure about the animations in tS yet, I have played with > the physics engine a bit I like the unexpected results LOL. Tried the IK > figures but couldn't get them to behave LOL. > > I have a friend online who was selling his dePack for a reduced list > price so I just bought it from him, it seems like the best purchase for > my needs at the moment. The water simulation plug-in that you mentioned > looks really cool, and I may have to get the flash exporter, when the > funds permit it.
-- What If -- ---- ---- ---- ---- ---? DRxDON
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