building tire tread 2005-04-09 - By Andrew Turner
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Maybe try creating a circle of about 60 points, bring it into Carrara.
In Carrara, extrude it a bunch of times so you have something that looks like a stack of washers. Naturally with 60 points around the edges...
Convert to vertex, and select, say, every other point around the "tire" (not including on the edges) and move them up or down (or left or right, depending on your perspective) to get a zig-zag pattern.
Then, selecting strips of the zig-zagging polygons which wrap around the tires, extrude..
Maybe that will work?
Andrew
On Apr 9, 2005, at 10:21 PM, someguyfromohio wrote:
> > > HI guys. I have tried but with little success to build accurately > detailed high performance street tires. The bump map does not give me > the depth I need. I had tried using the torus / section / using a > different .ai profile for each section, but that is such a pain to > build my custom tread pattern in profile. I had hoped to bring the > tread pattern in as .ai file and then extrude it and wrap it, but I > can't see how I can do that. I hope this makes sense. Any thoughts are > welcomed. > cheers, > Graham > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > > > > >
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