Re: Office Lighting.. HDRI, or... 2005-04-09 - By Andrew Turner
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!!
I never knew you could do that!!
I'm having a weird problem with it, though - I put a sphere on a plane just to check it out. A little dark, but OK.
When I put a mirrored shader on the sphere... .the shadowing disappears! Unless, that is... I only render the -bottom- half of the sphere. Then the shadow returns.
What's up with that?
On Apr 9, 2005, at 10:18 AM, hdaggers2000 wrote:
> > > I think we have image-based lighting now. Just load up any panorama as > a background > and use SKYLIGHT in the renderer. It's not the full-range like HDRI, > but it is often very > realistic. Flourescent lighting usually isn't full-spectrum anyway. > > Just as a test I googled for images of "fluorescent lighting" and > grabbed a small > stockphoto of an office. I loaded it up in the Scene Wizard's cornet > image (one of the HDRI > presets) as the background and rendered. It still looked realistic, > even though the > spectrum in the photo looks pretty thin. > > Here's the photo I tried: > http://www.rtldlightyears.com/computer%20lighting.htm > It's not even a panorama so the reflections aren't right but you could > try tiling the > background seemlessly to smooth that out... > > Holly > > --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote: >> >> For that matter, some software (Strata, Poser) uses image-based >> lighting which probably doesn't do away with HDRI but satisfies the >> need to a large degree; I'd be happy if Carrara could do the same. >> >> > > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > > > > >
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