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Re: Office Lighting.. HDRI, or...

Re: Office Lighting.. HDRI, or...

2005-04-09       - By Andrew Turner

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!!

I never knew you could do that!!

I'm having a weird problem with it, though - I put a sphere on a plane
just to check it out. A little dark, but OK.

When I put a mirrored shader on the sphere... .the shadowing
disappears! Unless, that is... I only render the -bottom- half of the
sphere. Then the shadow returns.

What's up with that?


On Apr 9, 2005, at 10:18 AM, hdaggers2000 wrote:

>
>
> I think we have image-based lighting now. Just load up any panorama as
> a background
> and use SKYLIGHT in the renderer. It's not the full-range like HDRI,
> but it is often very
> realistic. Flourescent lighting usually isn't full-spectrum anyway.
>
> Just as a test I googled for images of "fluorescent lighting" and
> grabbed a small
> stockphoto of an office. I loaded it up in the Scene Wizard's cornet
> image (one of the HDRI
> presets) as the background and rendered. It still looked realistic,
> even though the
> spectrum in the photo looks pretty thin.
>
> Here's the photo I tried:
> http://www.rtldlightyears.com/computer%20lighting.htm
> It's not even a panorama so the reflections aren't right but you could
> try tiling the
> background seemlessly to smooth that out...
>
> Holly
>
> --- In Carrara@(protected), Andrew Turner <turner410@(protected)> wrote:
>>
>> For that matter, some software (Strata, Poser) uses image-based
>> lighting which probably doesn't do away with HDRI but satisfies the
>> need to a large degree; I'd be happy if Carrara could do the same.
>>
>>
>
>
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>
>
>
>



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