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Re: UV mapping?

Re: UV mapping?

2005-04-09       - By elsiget

 Back
Reply:     1     2     3     4     5     6     7     8     9     10     >>  



You don't have to make a new shader for each one,
just apply the same shader,
drag that master shader onto your object, or select it from the
dropdown menu in the properties tab of the object in the assembly room.
Just make sure you don't click make new master shader when you decide
to edit it.

--- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote:
>
> Thank you, that did the trick.
> Actually, I did it slightly different. I have 4 windows so I made
> eight copies and then deleted all but one shutter in each copy
> leaving, of course, a different shutter in each. That way I didn't
> have to move them around which I'm not too good at yet. I applied the
> shader to one and then copied the shader to the rest. Worked great,
> however, it seems there should be a better way. If I decide to change
> the shutter color, I have to change them all. How can I get them all
> into a master shader so I only have to change it once?
>
> Dean
>
>
>
>
> --- In Carrara@(protected), "Mike Moir" <mmoir@(protected)> wrote:
> > Dean,
> >  When you are in the Vertex modeler, I would select only one
> shutter if all
> > the shutters come in under the "shutter" object and delete the
> rest.  Then
> > in the texture room use flat mapping in the Shader room and apply
> the
> > texture map to the appropriate side using the box mapping icons.
> You should
> > also shade the sides or edges of the shutter using the Flat
> mapping  too.  I
> > would then duplicate this shader in the assembly room and place them
> > wherever you want them.
> > Good luck.
> > Mike
> > -- -- Original Message -- --
> > From: "dmedrafting" <dme@(protected)>
> > To: <Carrara@(protected)>
> > Sent: Friday, April 08, 2005 10:56 AM
> > Subject: [Carrara] Re: UV mapping?
> >
> >
> > >
> > >
> > > Mark,
> > >    Thanks for the reply.
> > >
> > >    I imported an OBJ model which was created in a cad program and
> > > converted to OBJ using polytrans. While importing, I selected to
> > > create objects as vertex primitives. When the shutters are
> selected
> > > in carrara, they appear in the vertex modeler named default.
> > >
> > > The picture is of just the shutter.
> > >
> > > Dean
> > >
> > >
> > >
> > > --- In Carrara@(protected), "markdesmarais"
> <markdesmarais@(protected)>
> > > wrote:
> > > >
> > > > Hi Dean-
> > > >
> > > > The first question is how are you modelling the shutters? Are
> they
> > > >
> > > > 1) separate geometry?
> > > >
> > > > 2) named polygons from the vertex modeller?
> > > >
> > > > 3) something else (primitives, splines, etc)?
> > > >
> > > > The second question is what form are your bitmaps in? Are they
> > > >
> > > > 1) Picture of the whole house?
> > > >
> > > > 2) just the shutter?
> > > >
> > > > Markd
> > > >
> > > >
> > > >
> > > > --- In Carrara@(protected), "dmedrafting" <dme@(protected)> wrote:
> > > > >
> > > > > I would like to render realistic looking shutters using
> > > photographs.
> > > > > In my old program I just applied a shutter bitmap to the model
> > > surface
> > > > > and checked "scale".
> > > > >
> > > > >
> http://www.dmedrafting.com/files/RenderingSS/Delancy_LOW_RES.jpg
> > > > >
> > > > > How do I go about it in Carrara? Is this what is referred to
> as
> > > UV
> > > > > mapping or would this be texture mapping? Any tutorials?
> > > > > (I've got a lot to learn)
> > > > >
> > > > > Thanks,
> > > > > Dean
> > >
> > >
> > >
> > >
> > >
> > > Welcome Yahoo Members!
> > >
> > > http://www.eovia.com
> > > Yahoo! Groups Links
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > --
> > > No virus found in this incoming message.
> > > Checked by AVG Anti-Virus.
> > > Version: 7.0.308 / Virus Database: 266.9.5 - Release Date:
> 07/04/2005
> > >
> > >





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