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Re: Office Lighting.. HDRI, or...

Re: Office Lighting.. HDRI, or...

2005-04-09       - By Andrew Turner

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Hi Holly -

Well, first, they're different because HDRI isn't going to produce hard
shadows if you need them, so it doesn't exactly -replace- lights.

That said, I'm thinking for the office environment, it would be nice
for example if you could create your office lighting space and render
it with a spherical camera.

Now that Photoshop will be able to create HDRI images, it's sort of a
moot point as long as we can export an appropriate series of images.

For that matter, some software (Strata, Poser) uses image-based
lighting which probably doesn't do away with HDRI but satisfies the
need to a large degree; I'd be happy if Carrara could do the same.
Carrara is -really- fast when it comes to realistic lighting results!


Andrew

On Apr 9, 2005, at 8:03 AM, hdaggers2000 wrote:

>
>
> It occures to me...:
>
> Would you actually save time rendering from an exported HDRI, as
> opposed to just using
> the scene/lights that made it? I guess.... In some cases it would be
> like "baking" the
> background if the scene was incredibly complex and had a lot of
> objects.... HDRI is for
> photorealism. So far the "real skies" which supposedly engage the HDRI
> bit-depth don't
> seem all that photoreal to me. They are nice, but an hdri of an actual
> sky is much more
> realistic....
>
> I can imagine a work flow where we can use a photo-hdri in Carrara
> scenes, and then
> export a new HDRI. As a work around, maybe someone could post a
> tutorial on how to
> export the 10 (or so?) images at different "exposures" to be
> recompiled in HDRIshop, etc....
> Is that even possible from Carrara? Do we have an F-stop?
>
> holly
>
>
>
>
>
> Welcome Yahoo Members!
>
> http://www.eovia.com
> Yahoo! Groups Links
>
>
>
>
>
>
>



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