Re: Office Lighting.. HDRI, or... 2005-04-09 - By Andrew Turner
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Hi Holly -
Well, first, they're different because HDRI isn't going to produce hard shadows if you need them, so it doesn't exactly -replace- lights.
That said, I'm thinking for the office environment, it would be nice for example if you could create your office lighting space and render it with a spherical camera.
Now that Photoshop will be able to create HDRI images, it's sort of a moot point as long as we can export an appropriate series of images.
For that matter, some software (Strata, Poser) uses image-based lighting which probably doesn't do away with HDRI but satisfies the need to a large degree; I'd be happy if Carrara could do the same. Carrara is -really- fast when it comes to realistic lighting results!
Andrew
On Apr 9, 2005, at 8:03 AM, hdaggers2000 wrote:
> > > It occures to me...: > > Would you actually save time rendering from an exported HDRI, as > opposed to just using > the scene/lights that made it? I guess.... In some cases it would be > like "baking" the > background if the scene was incredibly complex and had a lot of > objects.... HDRI is for > photorealism. So far the "real skies" which supposedly engage the HDRI > bit-depth don't > seem all that photoreal to me. They are nice, but an hdri of an actual > sky is much more > realistic.... > > I can imagine a work flow where we can use a photo-hdri in Carrara > scenes, and then > export a new HDRI. As a work around, maybe someone could post a > tutorial on how to > export the 10 (or so?) images at different "exposures" to be > recompiled in HDRIshop, etc.... > Is that even possible from Carrara? Do we have an F-stop? > > holly > > > > > > Welcome Yahoo Members! > > http://www.eovia.com > Yahoo! Groups Links > > > > > > >
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